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March 8th, 2004, 07:56 AM
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Major General
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Join Date: Jan 2004
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Re: RATE this pretender (not über) and give tipps !
What, a Lord of the Night or Vampire Queen isn't a deadly enough assassin as it is? Sure, they're not innately assassins, but that's nothing a Black Heart can't fix. The VQ isn't even significantly affected by the installation of a Black Heart, since undead have 0 melee encumberance.
Of course, sending an SC pretender out to kill a single random enemy commander seems to be a little excessive, especially when you can just kill the entire army.....but hey.
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March 9th, 2004, 02:14 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: RATE this pretender (not über) and give tipps !
The OtherWordly crossbow needs a Precision value, isn't it ?
Or give him an Ethereal Crossbow directly, if you're too lazy to make one yourself in-game  .
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March 8th, 2004, 07:24 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: RATE this pretender (not über) and give tipps !
hey again, thanks for suggestions.
Im still not sure about immortality or ethereality.
Anyways, PvK, both #standart and #standard DONT work. Same goes for #awe...
PDF: Missile weapons have to #precision command, instead the #att is used for precision. So the Crossbow has a presicision of 4, which is quite powerfull  .
I have another question, about the weapon names.
When designing the weapons i meant them to be weapons from another world or realm. Thats why i called them "Otherworldly". Is that right, understandable ? If not what do you suggest ? I need a präfix or something, like in diablo 2.
thanks for your help !
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March 9th, 2004, 12:30 AM
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Private
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Join Date: Oct 2002
Location: Colorado
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Re: RATE this pretender (not über) and give tipps !
Quote:
Anyways, PvK, both #standart and #standard DONT work. Same goes for #awe...
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I might have missed it, but I didn't see #awe on your guy.
in any case put it after the weapons and armor
#awe 4 (or whatever level)
This would show up on the pretender when you looked at him in game as Awe +3 (the first +1 is Awe 0 if that makes sense).
same with the standard, put it after the weapons and armor.
#standard 6 (or whatever level)
I believe all your special abilities are supposed to go after weapons and armor.
IIRC the order you should put things is like:
Name/description
Stats
Weapons/armor
Special powers/abilities
Magic skill levels (ie casting levels)
end
[ March 08, 2004, 22:44: Message edited by: Davidious ]
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March 9th, 2004, 02:43 AM
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Corporal
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Join Date: Nov 2003
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Re: RATE this pretender (not über) and give tipps !
Quote:
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Of course, sending an SC pretender out to kill a single random enemy commander seems to be a little excessive, especially when you can just kill the entire army.....but hey.
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That's why a pretender with innate assassinate is vastly more powerful than a lord of the night with a black heart. It takes *time* to get the black heart, by the time you have it the loss of a single random commander has a relatively small chance of a major impact on armies. During the first 10-15 turns having your commanders repeatedly assassinated by a virtually invicible pretender is crippling, and doesn't suffer the drawback of regular assassins ( specifically you aren't using the 1/comander turn to churn out mages and melee commanders )
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March 9th, 2004, 02:47 AM
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Re: RATE this pretender (not über) and give tipps !
Except you can patrol and find him and kill him. Especially considering the LotN's Stealth Rating. A better candidate would be the All-Father.
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March 9th, 2004, 04:06 AM
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Private
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Join Date: Oct 2002
Location: Colorado
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Re: RATE this pretender (not über) and give tipps !
ok here's your guy in more or less the correct order with awe and standard working.
#selectmonster "Moloch"
#clear
#clear
#clear
#name "Otherworldly Ambassador"
#descr "A humansized creature with 3 eyes, hiding beneath a Robe which is emitting a glow which cant be from this world.
Sent from another realm by another being. His given task: Uniting this world in order to supply his master with everything this world has to offer: people, goods, magic.
Some say there is another reason why the ambassador wants to unite the world: To establish his own kingdom and finally kill the one who sended him here."
#ap 6
#mapmove 2
#hp 18
#size 2
#prot 2
#str 9
#enc 4
#att 11
#def 12
#prec 13
#mr 18
#mor 30
#gcost 100
#startdom 2
#stealthy 25
#assassin
#spy
#pathcost 70
#weapon 700
#weapon 701
#armor "Otherworldly Robe"
#awe 3
#standard 10
#immortal
#ethereal
#eyes 3
#clearmagic
#clearmagic
#expertleader
#end
That should help
Edit:
tested it a bit and had to move the stealthy, assassin, and spy up a bit to get them all in the correct order. I believe it's all good now.
[ March 09, 2004, 05:01: Message edited by: Davidious ]
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