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March 8th, 2004, 12:44 PM
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Corporal
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Join Date: Oct 2003
Location: Barcelona
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Re: Dommunion (a program to play a notification sound at every new turn)
Sure i'm interested, its a very good idea!
I also have the same problems looking at the screen, so your program will be welcome 
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March 8th, 2004, 03:07 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dommunion (a program to play a notification sound at every new turn)
I was messing with the idea abit. My brother-in-law has a habit of doing fast turns and then reading a book so we often end up having to call him or something to remind him that we are waiting for him to do a turn.
I was going to test and see if --postexec would work or if it was just at the host end. I also did some trial and error and was unhappy to discover that the programs for playing a sound arent even the same across different Versions of windows much less other OS's.
The best I could come up with would be a program that will watch for trn files to change in the games directory and play a sound. I started doing a search to see if one already existed but dropped it at that point.
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March 9th, 2004, 09:00 AM
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Private
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Join Date: Mar 2004
Location: Republic of Korea
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Re: Dommunion (a program to play a notification sound at every new turn)
Oh, I forgot to mention that this program is written to run under Windows, and it basically runs under the same algorithm that Galdalf mentioned.
I've tested the program in a 4-hour network game with my friends Last night, and it seems to be working well enough without any glaringly major bugs. So, I think I'll release it tomorrow, after cleaning up some minor bugs that surfaced during the live testing.
__________________
For what avail the plough or sail, Or land or life, if freedom fail?
- Ralph Waldo Emerson (1803-1882)
Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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March 11th, 2004, 06:43 AM
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Private
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Join Date: Mar 2004
Location: Republic of Korea
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Re: Dommunion (a program to play a notification sound at every new turn)
OK, I've been testing the program in live network sessions with my friends for a total of 10+ hours, and the program seems to be stable enough for an initial release.
I've hosted the file myself for the moment, but I'll be asking Arryn soon.
In the meantime, you can get it at:
Dommunion Master/Slave v0.3
Enjoy! 
__________________
For what avail the plough or sail, Or land or life, if freedom fail?
- Ralph Waldo Emerson (1803-1882)
Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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March 11th, 2004, 07:19 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Dommunion (a program to play a notification sound at every new turn)
Cool, I'll make everyone uses it when I'm running a server.
I might try vocoding my voice for alternate sounds if anyone just happens to want it.
[ March 11, 2004, 05:40: Message edited by: Argitoth ]
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March 11th, 2004, 09:59 AM
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Private
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Join Date: Mar 2004
Location: Republic of Korea
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Re: Dommunion (a program to play a notification sound at every new turn)
Quote:
Originally posted by Argitoth
I might try vocoding my voice for alternate sounds if anyone just happens to want it.
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hehe Argitoth, that's an idea I was playing with while creating the program, but in the end decided that the vast majority would prefer a generic sound to hearing my voice 
[ March 11, 2004, 14:50: Message edited by: Maximillian ]
__________________
For what avail the plough or sail, Or land or life, if freedom fail?
- Ralph Waldo Emerson (1803-1882)
Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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March 11th, 2004, 10:15 AM
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Corporal
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Join Date: Jan 2004
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Re: Dommunion (a program to play a notification sound at every new turn)
Hmm i think i don't need such a program to notify me when the others made their moves. I need something that puts a message on the others computers, something like "Stop reading through all the items descriptions and make your move now you slow *** sob" 
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