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  #1  
Old March 9th, 2004, 07:01 PM
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Saber Cherry Saber Cherry is offline
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Default Re: What nation should I play next?

Quote:
Originally posted by Sand:
I played Vanheim once with an SC commander and once with a rainbow mage. This time I'm looking to focus on one or two paths of magic. Suggestions are welcome!
Water 9 / Blood 4 (Blue Dragon) - Quickness, Defense, and Strength for your Vans. Vans are expensive, so Order 3 / Sloth are possible.

Earth 9 / Fire 9 (Moloch) - Super-powered reinvigorating +4 protection Vans. Pretty expensive, though... you might be better with Earth 9 / Nature 9 (Earth Mother / Cyclops).

Earth 9 / Water 4 is another possiblity...

Hard to say which is best overall. You may want to try Vans with various blessings in the Combat Sim.

Please note that Earth is especially valuable for Vanheim, which has sacred mages. They start physically and magically powerful, and +4 protection and +4 reinvigoration make them even more so.

[ March 09, 2004, 17:07: Message edited by: Saber Cherry ]
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Old March 9th, 2004, 07:18 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: What nation should I play next?

Quote:
Originally posted by Saber Cherry:
Hard to say which is best overall. You may want o try Vans with various blessings in the Combat Sim.
Try this one: Blue Dragon, Water10/Earth4, preferably with Midgard (with so much magic you'll probably have to pick some misfortune, and the Völvur will come handy here). Then try the 'shocking development' trick with a bunch of blessed Vanjarls.
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Old March 9th, 2004, 08:05 PM

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Default Re: What nation should I play next?

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Originally posted by Wauthan:
Using the Serpent Cult Pythium with a Green Dragon pretender is a good start.
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Breath of the dragon lets your theurgs do their part in drowning your enemies in bile while vinemen/ogres serve as the meatshield. When you get access to minor death magic the lesser undead are also an option.
I think you meant Serpent Priests, yes? SC Pythium doesn't get Theurgs anymore.

[ March 09, 2004, 18:05: Message edited by: Norfleet ]
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Old March 14th, 2004, 02:57 AM

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Default Re: What nation should I play next?

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Originally posted by Torvak:
Arcoscephale with a D4 or 5 PoD. Wraith Lords, Arch Angels and Tartarians gallore.
Trying them in order...this failed miserably for me. I got hit by two enemies around turn 20, and my miserable province defense caused me to fold like origami. I never found a supply of death gems, so my pretender was more or less useless.

I've tried Arco several times and failed each time...I must be missing their strengths. They just seem too physically weak to do anything -- they get outmanned by more physical nations, and their magic can't keep up.
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Old March 13th, 2004, 03:04 PM
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Default Re: What nation should I play next?

I usually play the world war scenario. At the second fortress there are 8g/3r archers which help during the first turns. My games tend to be very demanding during the first 40-50 turns and then get too easy once well of missery is up and the tartarian factory kicking in.
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Old March 13th, 2004, 05:37 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: What nation should I play next?

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Originally posted by PDF:
Ermor Soul Gate is my fave for the moment Quite different than any "living" nations, dark and spectral ... Very fun !
I like Soul Gate with a Lich Queen with dominion 10, scales -3/-3/-3/-3/-3/+3, an Ermorian Citadel, and 3F 3A 3W 4E 9D 3N magic

The only thing that is not really covered is blood (but nobody is going to be alive anyway) and astral. Fortunately, you are quite likely to get a Dusk Elder with an astral pick sooner or later or to find an independent astral mage, which allows you to do astral probing.

You can never get too many gems
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