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May 16th, 2001, 09:34 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: I would have expected them to just give +X% offensive modifier to that weapon/mount and not limit the minimum to hit chance to (X+1)%.
I think I see where the confusion is coming from. If I understand things correctly, any weapon that has a target within its range has a minimum 1% chance to hit. The +X% offensive modifier is added after checking the range, so the to-hit chance becomes (1+X)% quote: In any case i hope that i've not been offensive in any way...
No problem; you haven't offended anyone, I just didn't understand what you were saying.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
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May 17th, 2001, 08:55 PM
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Major
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Baron Munchausen:
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor stacks with your ECM now? Has anyone checked? It seems odd that this bug would just "pop up" without a reason. he must hav been trying to change something.
I think ship & fleet experience is supposed to stack now as well; in fact, I believe the experience problem (i.e., ship & fleet experience _didn't_ stack prior to 1.35) is what Aaron was trying to fix in one of the patches.
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May 17th, 2001, 11:01 PM
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Sergeant
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Join Date: Mar 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
Stealth and scattering armor will stack with ECM now. Actually pretty much anything will stack for combat to hit offense and defense plus bonuses. I have a component in mod for a cybernetic interface and AI computer as one component that provides combat movement and offensive and defensive bonuses. My idea was to use that for certain races instead of sensors and ECM, but I tested it and it will stack with sensors and ECM. You can rack up some pretty high bonuses if you different components.
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May 17th, 2001, 11:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Another possible combat bug in v1.35 (weapon platforms)
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II and ECM I ???
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May 18th, 2001, 09:32 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by suicide_junkie:
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II and ECM I ???
They do not stack with each other...
I suppose it's component family related, ie components in same family do not stack with each other.
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May 18th, 2001, 09:36 PM
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First Lieutenant
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Re: Another possible combat bug in v1.35 (weapon platforms)
I think it related to the vehicle file modifiers and units being stracked in the same space.
There are only a few types of units that can be in the same space, fighters, WP, mines and sats I think. It would be interesting to see what would happen if you gave offense plus and defense plus to a sat in the vehicle file. Would you have similiar weirdness happening?
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May 20th, 2001, 07:57 PM
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Corporal
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Nitram Draw:
I think it related to the vehicle file modifiers and units being stracked in the same space.
[quote]
Components are working almost the way they should (the way i think they should work). Only problem with components is in Groups where all the members of the group use the best component ability that the group has. I was talking of components in my previous post...
[quote]
There are only a few types of units that can be in the same space, fighters, WP, mines and sats I think. It would be interesting to see what would happen if you gave offense plus and defense plus to a sat in the vehicle file. Would you have similiar weirdness happening?
Yes.. i think this bug/feature concerns all units (weapon platforms,fighters,satellites,troops etc...).
Though the only one that suffers from this bug/feature in basic game are the fighters since they are the only ones that have combat modifiers from VehicleSize.txt file...
[This message has been edited by HreDaak (edited 20 May 2001).]
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