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March 16th, 2004, 04:55 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Castles and Citadels and stuff
In one of the various threads on playing a specific theme (I forget which theme and the poster, may have been Zen), it was recommended that the el-cheapo zero-DP fort type be used so that you can quickly and (relatively) cheaply pop up forts all over your borders both to channelize the enemy and to allow recruitment of national units right at the front. This works best for nations that do not need to maximize resource gathering (ie: whose main limit is gold, not resources).
Other than this particular example that was cited (I do wish I could recall what thread it was), the Castle which Norfleet mentions is pretty much the best all-around buy.
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March 16th, 2004, 05:01 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Castles and Citadels and stuff
I'm a big fan of the fortified city. It's got the best design point to admin ratio, and the high cost and build time is offset by the fact that you get one for free at the start of the game.
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March 16th, 2004, 05:08 AM
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Private
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Join Date: Mar 2004
Location: Nelson, BC
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Re: Castles and Citadels and stuff
I haven't found any reason to use anything else. As far as point cost/price and value is concerned, I don't really see a decent alternative, unless you really have sucky troops, then you want something with higher defense, because you'll be hiding a lot.
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March 16th, 2004, 05:41 AM
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General
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Join Date: Nov 2000
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Re: Castles and Citadels and stuff
I happen to really like the wizard's tower for nations that have powerful national mages, and fairly useful troops. This is because it is both cheap and quick to produce, but also provides a decent administration rating. I do often go with just the standard castle however, as it is a good compromise between the various types.
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March 16th, 2004, 05:54 AM
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Major General
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Join Date: Jan 2004
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Re: Castles and Citadels and stuff
Quote:
Originally posted by Murph:
I haven't found any reason to use anything else. As far as point cost/price and value is concerned, I don't really see a decent alternative, unless you really have sucky troops, then you want something with higher defense, because you'll be hiding a lot.
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Well, if you have really sucky troops, hiding is only going to prolong the inevitable slightly, at best: Meanwhile, it'll be that much harder for you retake your own fortress with your sucky troops, since the casualties you'll sustain while establishing the siege will likely prevent you from being quite as effective in bLasting your way in and storming the place under fire. Those high-defense forts may very well prove counterproductive, since with bad troops, it's very likely you'll lose ground before you can rally enough of them to retake.
Quote:
Originally posted by Graeme Dice:
I happen to really like the wizard's tower for nations that have powerful national mages, and fairly useful troops.
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Yeah, but the wizard's tower is a major ouch in the national point Category, and isn't THAT much faster to build than the castle is.
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March 16th, 2004, 06:01 AM
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Re: Castles and Citadels and stuff
Quote:
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Yeah, but the wizard's tower is a major ouch in the national point Category, and isn't THAT much faster to build than the castle is.
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What? It's 200% Faster. I categorize it as "Much Faster". It's also 150 gold cheaper, thats 33% cheaper.
Maybe it doesn't suit your playstyle, but so does anything that isn't played on the world map with VQ's and Ermor.
I consider the Wizard's Tower to be significantly faster, and cheaper, which means you put them up even faster than normal especially considering the mutability of a game.
But that is only because I don't mind 40 Dpoints for what it provides.
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March 16th, 2004, 06:13 AM
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Major General
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Re: Castles and Citadels and stuff
Quote:
Originally posted by Zen:
What? It's 200% Faster. I categorize it as "Much Faster". It's also 150 gold cheaper, thats 33% cheaper.
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Maybe, but the only time I find a wizard's tower is really sufficiently faster is when you're building it by magic with the Wizard's Tower spell. Anything else just doesn't really satisfy a "need it done yesterday" situation. 2 turns, 4 turns....eh. I can afford to wait 2 turns to get a proper castle with a better 40 admin. If I just need a fast castle because all I need is mages, I could just use the Mausoleum or something instead. I'm not saying the Wizard's Tower is something that nobody would EVER take, like, say, the Mountain Citadel, but it *IS* a little steep.
Quote:
Maybe it doesn't suit your playstyle, but so does anything that isn't played on the world map with VQ's and Ermor.
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Hey, now that's just insulting. I *DO* play other nations from time to time. And what's wrong with the World map? I *LIKE* the world map! It's an excellent map for innumerable reasons, among which includes the fact that I can explain what's going on to somebody who isn't in the game without laboriously taking screenshots.
Quote:
I consider the Wizard's Tower to be significantly faster, and cheaper, which means you put them up even faster than normal especially considering the mutability of a game.
But that is only because I don't mind 40 Dpoints for what it provides.
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I can understand your perspective on the matter, given that your attitude towards my World map preference is clearly less than favorable: You undoubtedly play primarily on rush maps where a long-term, more patient view of the world is not valued much, and paying an extra 40 points for a tower you can slap up now, now, now may very well pay off better in such a situation than a longer view of things.
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