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  #1  
Old March 16th, 2004, 08:17 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Castles and Citadels and stuff

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Originally posted by Norfleet:
There would certainly be a strong incentive to start with a CHEAP fort as a result, since you can always tear it down and build a better one!
You wouldn't necessarily be able to tear the fort down. Even if you could, starting with a watchtower instead of a castle would put you far enough behind that most nations that you would struggle just to catch up, let alone match their enemies. Mictlan, R'lyeh, and C'Tis are just about the only nations that can afford the production hit from taking a sloth scale or a fort with less than 30% admin.
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Old March 16th, 2004, 08:37 AM
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Default Re: Castles and Citadels and stuff

If you paid for the fortified city with DPs, that's what you begin with, and you can build anything up to and including that type. You just wouldn't be limited to only being able to build that expensive choice as you are now in Dom 2.

It would be a bad idea to permit buying a cheap fort during god design and allowing the building of better forts in the game. A really bad idea. IMO.
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Old March 16th, 2004, 08:44 AM

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Default Re: Castles and Citadels and stuff

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Originally posted by Arryn:
If you paid for the fortified city with DPs, that's what you begin with, and you can build anything up to and including that type. You just wouldn't be limited to only being able to build that expensive choice as you are now in Dom 2.
Well, what defines "up to"?

Do you mean in cost paid, so that paying for a Wizard's Tower means you can build all fort types? Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
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Old March 16th, 2004, 08:49 AM

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Default Re: Castles and Citadels and stuff

One possibilty I suppose is to have a "preference" and/or "discount" for a choosing fortification type. This could be faster build time, cheaper cost, morale boost for garrison units, so on. And penalties otherwise.

Alternatively, you can restrict possible type placement based on terrain. E.g. all are buildable at grassland, but Fortified City/Mausoleum not allowed in Forest, so on... While a nationally choosen type ignore such restrictions (or is buildable but are higher prices than normal).

My apology if these ideas were presented already.

-Gateway103
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Old March 16th, 2004, 08:56 AM
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Default Re: Castles and Citadels and stuff

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Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
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Old March 16th, 2004, 09:03 AM

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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
quote:
Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
Hmm... Zen would love this. He can pay for the cheaper Castle or Fortress, and build his preferred Wizard Tower, while saving 40~60 DP for something else...

-Gateway103

[ March 16, 2004, 07:05: Message edited by: Gateway103 ]
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Old March 16th, 2004, 09:10 AM
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Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Gateway103:
quote:
Originally posted by Arryn:
quote:
Originally posted by Norfleet:
Or do you mean their order on the fort list, starting with Mausoleum and working up to Mountain Citadel, so that somebody taking the (godawful) Mountain Citadel would be able to build any fort?
This method.
Hmm... Zen would love this. He can pay for the cheaper Castle or Fortress, and build his preferred Wizard Tower, while saving 40~60 DP for something else...

I misspoke. The order on the list is by gold, not DP. My opinion is that it should be by DP. Sorry for any confusion.
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