.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 16th, 2004, 09:17 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Castles and Citadels and stuff

nm, Zen beat me to it.

[ March 16, 2004, 07:18: Message edited by: Norfleet ]
Reply With Quote
  #2  
Old March 16th, 2004, 09:19 AM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
I misspoke. The order on the list is by gold, not DP. My opinion is that it should be by DP. Sorry for any confusion.
So the list, in order of increasing DP (alphabetized if same DP) is:

0__ Watchtower
0__ Kelp Fortress (only water nation)
40_ Dark Citadel (water & land nation)
40_ Mausoleum
40_ Mountain Citadel
60_ Fortress
80_ Castle
80_ Fortified City
80_ Hill Fortress
80_ Kelp Citadel (only water nation)
100 Citadel
120 Wizard Tower

Ok, this makes way more sense

However this also make a number of the choices less attractive given the alternatives...

-Gateway103

[ March 16, 2004, 07:21: Message edited by: Gateway103 ]
Reply With Quote
  #3  
Old March 16th, 2004, 09:25 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Castles and Citadels and stuff

This idea seems to make anything OTHER than the Fortified City as your starting citadel VERY unattractive, as Zen pointed out. Clearly, the costs of all these forts would have to be rebalanced in general to avoid this. Your choice of fort suddenly becomes a lot less important when the distinction between the different forts of that point class are eliminated and reduced to a choice of "pick the best and most expensive thing to start with".

I'm inclined to say that this is looking like a "leave it alone, it ain't broken, don't fix it, and I seriously doubt the developers are going to touch it in a patch or make it a moddable item".

[ March 16, 2004, 07:27: Message edited by: Norfleet ]
Reply With Quote
  #4  
Old March 16th, 2004, 09:27 AM

Guest
 
Posts: n/a
Default Re: Castles and Citadels and stuff

What would be nice would be a build up advancement.

Pick up to a certain type of Fortress and a build string. Every turn you have the option to either continue building (up to your 'cap') or hold and remain on a lower Version. This would also incrementalize the cost of building.

Like this:

code:
    Wizard Tower            Citadel
| /
| Dark Citadel - Mountain Citadel
| /
Watch Tower - Mausoleum
\
Fortress - Hill Fortress
|\
| Castle
Fortified City

Or something similiar, the stats would have to be adjusted and costs, but if each level cost say for example: 150 Each (And lower the Watch tower to 0 Admin, 25 Defense to represent it) then you could have a sort of build string while maintaining the difference in cost. It still doesn't change the IMO screwy Dpoint cost of some of the Fortresses.

[ March 16, 2004, 07:36: Message edited by: Zen ]
Reply With Quote
  #5  
Old March 16th, 2004, 09:30 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Gateway103:
However this also make a number of the choices less attractive given the alternatives...
Which Zen already pointed out. There is no way a simple list reordering can be made to balance things. It would require a rebalancing of the entire list, both gold and DPs. Obviously not something that would happen shy of coming out with a new game (Dom 3).
__________________
Visit my Dominions II site
Reply With Quote
  #6  
Old March 16th, 2004, 08:40 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Castles and Citadels and stuff

Quote:
Originally posted by Arryn:
quote:
Originally posted by Gateway103:
However this also make a number of the choices less attractive given the alternatives...
Which Zen already pointed out. There is no way a simple list reordering can be made to balance things. It would require a rebalancing of the entire list, both gold and DPs. Obviously not something that would happen shy of coming out with a new game (Dom 3).
One solution would be to separate between "starting fortress" and "ability to build fortress". You'd only get one of the former, and potentially several of the latter.

Clearly, the most expensive starting fort would be the fortified city; the ability to build it would not necessarily be cheap, either, but with its in-game price, these 120 DP mostly pay for the privilege of starting with one.

The Wizard's Tower as a starting fort would be very cheap; what's really valuable is the ability to quickly, cheaply, build a decent fortress with a lone scout.

Now, I don't know how much the option would be used, but it might be fun to find out.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.