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March 21st, 2004, 02:32 AM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
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Re: Air 9 bless: useless?
Quote:
Originally posted by PvK:
Though, here's an idea - what if it were a chance that the killer sometimes got horror marked instead of cursed? This would fit blood magic, and be somewhat more ominous.
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Horror marks are way more powerful than curses, I would think, so this would have to be a rare event. But I agree that it fits the overall feel of blood magic<->Horrors & horror marks.
Or maybe you could make blood slaves into sacred units. So enemy troops who massacre your blood slaves in battle get cursed in the process.
Not that I find blood magic underpowered in single player games, either.
__________________
Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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March 21st, 2004, 02:34 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Air 9 bless: useless?
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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March 21st, 2004, 02:39 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Air 9 bless: useless?
Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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...And non-sacred. Time to mass-produce Shirts of the Battle Saint.
Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
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When I said Death before Dishonour, I meant alphabetically.
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March 20th, 2004, 03:57 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Air 9 bless: useless?
Quote:
Originally posted by GavinWheeler:
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event.
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Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.
Maybe a good new Blood 9 blessing would be a chance (with an MR save) to receive a random affliction when attacking/hitting the blessed unit?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 20th, 2004, 05:21 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Air 9 bless: useless?
ehh, why not the obvious +4 hit points for blood9?
makes it attractive then both for cheap bless units and expensive, w/out being unbalanced like blood vengeance, and, i'm guessing, life drain - the problem w/ both I'd think would be how they become just too powerful in an SC or mini-SC chassis.
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March 20th, 2004, 07:38 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Air 9 bless: useless?
Quote:
Originally posted by Peter Ebbesen:
Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
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I like it, but that might be obvious. I also like the curse, although it is more fun than useful.
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March 21st, 2004, 01:57 AM
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Re: Air 9 bless: useless?
Quote:
Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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That is exactly what I thought was going to happen the first time I ever did blessing effects. Every other stat is covered but Precision, HP, and Encumberance. This would be especially useful for nations like Abyssia, Tien Chi.
Edit: Actually +4 would probably be more appropriate (Like the Earth9 Blessing). +5 HP is alot, I would rather have it be a % so that it can affect both high and low hp's to a decent degree. What the % should be has to be defined as what is reasonable. Testing Flags and Niefel Jarls with %'s to see if point per ability are worth it.
[ March 21, 2004, 01:08: Message edited by: Zen ]
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