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March 21st, 2004, 06:27 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: Making the Armageddon God
a mictian strategy
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March 21st, 2004, 07:16 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: Making the Armageddon God
DLC hit the spot. I think mictlan could really profit from this one...
And gavin, there are plenty of summons that require high magic skills. Being able to summon several of them from different paths of magic is definately a good way to make use of a pretender with really high magic (in addition to that mictlan already has a plenty of sacreds.)
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March 21st, 2004, 08:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Making the Armageddon God
A Knight of the Unholy Sepulchre blessed with +4 att, +4 def, flaming weapons, 75% shock resist, 80% air shield, 50% quickness would be pretty nasty I suppose. Still a bit fragile however, and methinks an Ermorian pretender should have more breadth (max site searching for alchemy income, free castles, what-not) than depth. *shrug*
With others, might be doable on a low-indy setting.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 21st, 2004, 08:22 PM
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General
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Join Date: Nov 2000
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Re: Making the Armageddon God
Quote:
Originally posted by Tuna-Fish:
DLC hit the spot. I think mictlan could really profit from this one...
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I wouldn't think that they would benefit that much. Their sacred troops, while numerous, are not particularly durable, so you must be able to replace them. You also need a large number of non-sacred troops to make up the rest of your army, since you will suffer losses as Mictlan. A turmoil scale really hurts you, since you need to buy large numbers of troops, and because your mages are extremely expensive. Sloth is playable, but essentially restricts you to armies of eagle warriors and jaguar warriors. A death scale of more than 1 is not a good idea for a nation that relies on large amounts of troops and blood magic. You could go to heat 2 I suppose, but you are already strapped for cash at order 3 and heat 1. A magic drain scale could work, if you can keep your dominion out of a research province, but that will put you seriously behind the research curve when compared to what magic 2 mictlan priests can accomplish.
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March 21st, 2004, 08:46 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Making the Armageddon God
Some of the Mictlan sacreds are also capital-only, right? That might cause problems in a map of decent size, or a fairly slow game.
If they survive to build up enough of a blood machine for summons (cross-breeding for bulk fodder, say) than it might be less of an issue, but then there's not many units left to bless (other than angelic types), with sacred non-Void summons being rather rare.
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March 21st, 2004, 10:17 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Making the Armageddon God
Yes Jaguar Warriors are the only holy national troops available outside the Mictlan capital.
The real power of my Mictlan forces, however, is demonic.
I don't find myself really needing to build particularly large armies, nor for my main human troops to do a whole lot of fighting, or to suffer many casualties. About the time the enemy troops start to engage my main human troops, the enemy gets mightily abused by all sorts of demons coming from all directions.
PvK
[ March 21, 2004, 20:17: Message edited by: PvK ]
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