.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 22nd, 2004, 07:58 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Suggestion for a new nation

Jaif has a point about balance.

Flying mages, excellent assassins, effective cavalry, powerful summons, stealthy troops, sacred dervishes. All pretty good.

One obvious place to make up the balance points would be with weak priests. Spread the faith through conquest, rather than preaching. Seems in keeping with the theme.
Reply With Quote
  #2  
Old March 22nd, 2004, 08:17 PM

Guest
 
Posts: n/a
Default Re: Suggestion for a new nation

It would be hard to say if it's balanced or not without the particulars. Maybe each Djinn costs 30 Air and are barely reasonable for that cast. Maybe the Fire and Air of the mages is minute. Maybe the cavalry are expensive and don't fight well.

I'd wait to pass judgement on balance until you can see what is there, then you can go from there.
Reply With Quote
  #3  
Old March 22nd, 2004, 08:48 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Suggestion for a new nation

It sounds very interesting to me, especially in light of the myth-laden flavor inherent in the idea. It should fit in marvelously with the already existing nations (which isn't a necessity, but it always nice) and have something unique to offer.
Reply With Quote
  #4  
Old March 23rd, 2004, 01:12 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Suggestion for a new nation

Well when I originally posted the suggestion, I pictured the "Djinn Warrior" as a fighter/mage hybrid, and not *NEARLY* as powerful as, for example, Al Khazim. That would be overpowered.
Otherwise, I dont see this as being overpowered, at least without TOO much national summons.
Weaknesses would include:
- low armor
- no non-random earth, death, blood, nature, water.
- no heavy-hitting units (scimtar wielders and dervishes are the closest that come to it)

Should things still be too powerful, one could always nerf this or that or crank up the prices of some units.

Wouldnt go camel archers, and certainly not with two archers per camel -- sounds like moose riders to me, which I really neither understand nor like either. (A size 4 moose? Please. And two riders? Good luck hitting the side of a barn.)

In general, as someone pointed out, it sounds a lot like Pangaia (which is generally not considered overpowered) or a cross between them and Van and Machaka.

I still like the mish-mash idea, where the capital city (I picture a cross between Alexandria and Constantinople) is one in which scholars and sages gather and civilization has its peak, although the dark temples still harbor the mystic exstatic cults of the dervishes,
and the twilight culture of the sand dwellers is found on the outskirts.
Reply With Quote
  #5  
Old March 23rd, 2004, 01:32 PM

jaif jaif is offline
Corporal
 
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
jaif is on a distinguished road
Default Re: Suggestion for a new nation

I probably could have phrased my question better, but my personal philosophy when designing things like this (nations in strategy games) is to a) think of the general theme), b) detail their cool stuff, and c) detail their weaknesses. With those three elements of the design fully stated, it makes it easier to flesh out the details.

I just wanted to incorporate weaknesses into the discussion, and I've seen a number of good replies.

-Jeff
Reply With Quote
  #6  
Old March 24th, 2004, 02:20 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Suggestion for a new nation

Quote:
Originally posted by jaif:
c) detail their weaknesses.
Well, I can only speak on behalf of my own "1001 Nights" mod, but it has weaknesses, and is much less powerful than the base Arco it's built on.

The main weakness is the lack of reliable infantry. The main line infantry is basically Cardaces, the best infantry type is the Janissary bowman who is very close to the base T'ien Ch'i Imperial Archer, with less protection (8), a strat move of 2 and a 2-handed scimitar (a toned-down greatsword). All that for 16 gold apiece. There's a 3rd infantry type, the 'Harem guards', who are giant eunuchs (giant here only means they have 13 hp instead of the regular 10 - think of Hollywood peplums), armed with the same great scimitars but even worse protection than the Janissaries. That's all for infantry as there are no dervishes in my mod.

Colorful, but not really earth-shattering infantry IMO. Its only saving grace is it's resource-cheap.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #7  
Old March 24th, 2004, 04:20 AM

Alexander Seil Alexander Seil is offline
Private
 
Join Date: Feb 2004
Location: Washington, DC
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Alexander Seil is on a distinguished road
Default Re: Suggestion for a new nation

Quote:
Originally posted by tinkthank:


As to the Courtesan: d'accord. (And of course I never pictured her being able to seduce undead, Minoutaurs, or whatnot; size 2 humans only. She would and should and must be inferior to the succubus in every way.)

Can succubi seduce undead or minotaurs????? To my knowledge they can't even seduce eunuchs...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.