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March 22nd, 2004, 07:58 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Suggestion for a new nation
Jaif has a point about balance.
Flying mages, excellent assassins, effective cavalry, powerful summons, stealthy troops, sacred dervishes. All pretty good.
One obvious place to make up the balance points would be with weak priests. Spread the faith through conquest, rather than preaching. Seems in keeping with the theme.
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March 22nd, 2004, 08:17 PM
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Re: Suggestion for a new nation
It would be hard to say if it's balanced or not without the particulars. Maybe each Djinn costs 30 Air and are barely reasonable for that cast. Maybe the Fire and Air of the mages is minute. Maybe the cavalry are expensive and don't fight well.
I'd wait to pass judgement on balance until you can see what is there, then you can go from there.
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March 22nd, 2004, 08:48 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Suggestion for a new nation
It sounds very interesting to me, especially in light of the myth-laden flavor inherent in the idea. It should fit in marvelously with the already existing nations (which isn't a necessity, but it always nice) and have something unique to offer.
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March 23rd, 2004, 01:12 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Suggestion for a new nation
Well when I originally posted the suggestion, I pictured the "Djinn Warrior" as a fighter/mage hybrid, and not *NEARLY* as powerful as, for example, Al Khazim. That would be overpowered.
Otherwise, I dont see this as being overpowered, at least without TOO much national summons.
Weaknesses would include:
- low armor
- no non-random earth, death, blood, nature, water.
- no heavy-hitting units (scimtar wielders and dervishes are the closest that come to it)
Should things still be too powerful, one could always nerf this or that or crank up the prices of some units.
Wouldnt go camel archers, and certainly not with two archers per camel -- sounds like moose riders to me, which I really neither understand nor like either. (A size 4 moose? Please. And two riders? Good luck hitting the side of a barn.)
In general, as someone pointed out, it sounds a lot like Pangaia (which is generally not considered overpowered) or a cross between them and Van and Machaka.
I still like the mish-mash idea, where the capital city (I picture a cross between Alexandria and Constantinople) is one in which scholars and sages gather and civilization has its peak, although the dark temples still harbor the mystic exstatic cults of the dervishes,
and the twilight culture of the sand dwellers is found on the outskirts.
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March 23rd, 2004, 01:32 PM
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Corporal
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Join Date: Mar 2004
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Re: Suggestion for a new nation
I probably could have phrased my question better, but my personal philosophy when designing things like this (nations in strategy games) is to a) think of the general theme), b) detail their cool stuff, and c) detail their weaknesses. With those three elements of the design fully stated, it makes it easier to flesh out the details.
I just wanted to incorporate weaknesses into the discussion, and I've seen a number of good replies.
-Jeff
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March 24th, 2004, 02:20 AM
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Major
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Join Date: Sep 2003
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Re: Suggestion for a new nation
Quote:
Originally posted by jaif:
c) detail their weaknesses.
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Well, I can only speak on behalf of my own "1001 Nights" mod, but it has weaknesses, and is much less powerful than the base Arco it's built on.
The main weakness is the lack of reliable infantry. The main line infantry is basically Cardaces, the best infantry type is the Janissary bowman who is very close to the base T'ien Ch'i Imperial Archer, with less protection (8), a strat move of 2 and a 2-handed scimitar (a toned-down greatsword). All that for 16 gold apiece. There's a 3rd infantry type, the 'Harem guards', who are giant eunuchs (giant here only means they have 13 hp instead of the regular 10 - think of Hollywood peplums), armed with the same great scimitars but even worse protection than the Janissaries. That's all for infantry as there are no dervishes in my mod.
Colorful, but not really earth-shattering infantry IMO. Its only saving grace is it's resource-cheap.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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March 24th, 2004, 04:20 AM
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Private
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Join Date: Feb 2004
Location: Washington, DC
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Re: Suggestion for a new nation
Quote:
Originally posted by tinkthank:
As to the Courtesan: d'accord. (And of course I never pictured her being able to seduce undead, Minoutaurs, or whatnot; size 2 humans only. She would and should and must be inferior to the succubus in every way.)
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Can succubi seduce undead or minotaurs????? To my knowledge they can't even seduce eunuchs...
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