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March 21st, 2004, 04:05 PM
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Major
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Re: A Design Question for the, well, Designers...
I addition to what Kristoffer said (and he should know what he's talking about!  ), IMHO (and I'm no designer, this is just my impression) you have to look at the big picture. Special powers need special weaknesses so that overall result is balanced. For example, Caelians can fly, but their combat performance is weaker than that of a basic human.
[ March 21, 2004, 14:11: Message edited by: Teraswaerto ]
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March 21st, 2004, 04:28 PM
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Shrapnel Fanatic
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Re: A Design Question for the, well, Designers...
WOW EXCELLENT post Kristoffer. That explains alot. Not only about balance but some about how you see each nation having some sort of useable advantage. I think Id add *no more sneaks than Pangaea (with a note that Pangaea has the most sneaks but has no assassin, an obvious balance)
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March 21st, 2004, 11:29 PM
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Second Lieutenant
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Re: A Design Question for the, well, Designers...
More or less exactly what I wanted, Kristoffer, thank you so very much. =D
Care to comment on similar pointers for Pretenders? I would have similar questions for spell design and such, if and when that becomes moddable.  BTW, is the Phoenix supposed to be _that_ good of a spell combatant?
Yes, I have a very ambitious mod planned. Luckily, the core of the game works very well, so it will just be a lot of shifting units/spells/etc. around.
Thanks again for allowing me to pick your minds about design. =)
Bayushi Tasogare
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Scott Hebert
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March 22nd, 2004, 01:05 AM
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Corporal
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Re: A Design Question for the, well, Designers...
I'm assuming, from your name, that you're planning an L5R mod. If so: woot! Probably my favorite ccg of all time, even though it had its problems. If not... well, I'll just go back under my rock.
EDIT: Oh, and balancing Unicorn will be tough as heck. Good luck.
[ March 21, 2004, 23:06: Message edited by: Zurai ]
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March 22nd, 2004, 08:03 AM
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First Lieutenant
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Re: A Design Question for the, well, Designers...
Quote:
Originally posted by Zurai:
I'm assuming, from your name, that you're planning an L5R mod. If so: woot! Probably my favorite ccg of all time, even though it had its problems. If not... well, I'll just go back under my rock.
EDIT: Oh, and balancing Unicorn will be tough as heck. Good luck.
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Hey, L5R is still the best CCG of all time, and, depending on how you see it, it can be argued that Diamond Edition tackled a lot of the problems (very excited about the near future of the thing).
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March 22nd, 2004, 11:53 AM
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Corporal
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Re: A Design Question for the, well, Designers...
Quote:
Originally posted by PhilD:
Hey, L5R is still the best CCG of all time, and, depending on how you see it, it can be argued that Diamond Edition tackled a lot of the problems (very excited about the near future of the thing).
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They're still making it? That's pretty impressive considering it's one of the oldest CCGs, too. I absolutely loved the flavor of L5R; it pretty much kick-started my fascination with Oriental culture.
I stopped playing due to monetary concerns, and lack of people to play against, hmm... I can't even remember. Quite a few years ago. Before the "prequel" expansion set. I was always partial to Unicorn and Phoenix clans the most, although I was never able to actually make a good Phoenix deck.
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March 22nd, 2004, 07:11 PM
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Second Lieutenant
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Re: A Design Question for the, well, Designers...
First, to Phil. While I'm not trying to start a fight, I belive M:tG is the 'best CCG of all time'. L5R can only hope to have the R&D that WotC has.
Second, yes, I'm planning on making an L5R mod for Dominions II. If it works, I'll try to hook the L5R player base on it, and if successful, that will create a rather large market for the game.
Lastly, regarding Unicorn balance issues... I can certainly see problems trying to field an all-Cavalry army.
Bayushi Tasogare
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