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April 3rd, 2004, 02:29 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: The next patch
Quote:
Originally posted by Zapmeister:
quote: Well, the scariness all depends on the other players letting the astral user getting away with it.
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Not letting someone "get away" with something implies that there's some way of discovering that they're doing it. If the culprit sits on their astral stash until the mid to late game, who's to know ? No, it implies that there is a way of preventing the astral user from doing it, whether someone else knows about it or not.
What I mean is that if everybody is leaving a player mostly alone for 40-60 turns or attacking him so little that he is not forced to use gems in his defense, they damn well deserve what happens to them after that. 
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When I said Death before Dishonour, I meant alphabetically.
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April 3rd, 2004, 02:34 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: The next patch
Yeah, it sounds OK in theory. But in practice, you're just one fish in a very big pond. You can't hassle everybody, and you have to look after your own interests at home. In the game I referred to earlier in this thread, going after R'lyeh any earlier would have been the end of me. You just don't have that kind of control over the game.
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There are 2 secrets to success in life:
1. Don't tell everything you know.
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April 3rd, 2004, 02:49 AM
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Sergeant
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Join Date: Sep 2003
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Re: The next patch
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20: Clams= 10 Income= 15 Waste= 0 Store= 18 --> Produced 1 clams
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I am with Jasper. I am far from impressed by the above numbers, and those are a 'best possible' scenario for an astral power: Construction research for clam forging + 1 dwarven hammer already forged available both from turn3, which is basically impossible.
Even if it was, forfeiting the gem income from 20 turns (100 gems!) to get a +10 gem income is far from impressive. On standard settings I am pretty sure I could get a better income with half the investment by just casting a few search spells.
It seems to me that the players running into this are playing extremely big maps vs fairly passive opponents. The only nations I can imagine pulling this on more average settings are Atlantis & R'lyeh (thanks to the combination of early invulnerability & water income), and only if the other sea nation is not present in the game.
Even so, it's disputable that a clam strategy would be a better investment than an early casting of Voice of Tiamat on every sea: Sacrifice 10 gems for a 1 gem income, or 8 gems for a 2+ income?
As far as I am concerned, clam forging is a good use for water gems that have no immediate use, but I cannot imagine alchemying astrals for this.
[ April 02, 2004, 12:53: Message edited by: Wendigo ]
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April 2nd, 2004, 04:35 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: The next patch
Quote:
Originally posted by Wendigo:
quote: 20: Clams= 10 Income= 15 Waste= 0 Store= 18 --> Produced 1 clams
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I am with Jasper. I am far from impressed by the above numbers, and those are a 'best possible' scenario for an astral power: Construction research for clam forging + 1 dwarven hammer already forged available both from turn3, which is basically impossible.
Well, that is going too far.
Remember that THAT projection was based on ONLY using a starting income of 5 gems without using any gems gained through finding water or astral sites - which is a quite unlikely scenario; it just happens to be a scenario that is easy to calculate the results of. In other words, it was not the "best possible" scenario, it was the "best possible using only the gem income from your own capital" - which is a very different matter.
Anyone who goes for a dedicated clam of pearls strategy is very likely to get better than 5 astral and 0 water/round from ordinary sources within a dozen rounds or so, which kickstarts the process. 
[ April 02, 2004, 14:36: Message edited by: Peter Ebbesen ]
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When I said Death before Dishonour, I meant alphabetically.
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April 2nd, 2004, 04:40 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: The next patch
Quote:
Originally posted by Wendigo:
Even if it was, forfeiting the gem income from 20 turns (100 gems!) to get a +10 gem income is far from impressive. On standard settings I am pretty sure I could get a better income with half the investment by just casting a few search spells.
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Who says you won't cast search spells? You must remember that water magic is essentially useless other than for quickness, so it's not a particularly big loss to convert all your water gems to astral ones. It does only take about 35 turns to get to 100 clams once you have a decent income in other gems, as that's exactly what I've done with R'Lyeh.
Quote:
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Even so, it's disputable that a clam strategy would be a better investment than an early casting of Voice of Tiamat on every sea: Sacrifice 10 gems for a 1 gem income, or 8 gems for a 2+ income?
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No reason you can't do both. But once you've searched all your water provinces, there's no reason not to make clams.
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April 2nd, 2004, 05:04 PM
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Sergeant
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Join Date: Sep 2003
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Re: The next patch
Hey Peter, don't blame me for using your numbers!
Obviously ignoring extra gem income is a simplification, but it's good enough to evaluate returns in regards to investment anyway.
Graeme:
Quote:
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Who says you won't cast search spells? You must remember that water magic is essentially useless other than for quickness, so it's not a particularly big loss to convert all your water gems to astral ones.
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Oportunity costs. Mages & gems used to do one cannot be used to do the other. So you gotta choose.
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It does only take about 35 turns to get to 100 clams once you have a decent income in other gems, as that's exactly what I've done with R'Lyeh.
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Could you elaborate on this? % magic sites? map? # opponents? who are you putting 100 clams on?
And most important of all: where Atlantis & Ermor in the game?
What kind of game are you playing that you can spend 750-1000 gems in items with no immediate return, without your military power resenting from it? Really, if you had such a surplus why didn't you just go for the game & start killing opponents?
Re clams vs Voice of Tiamat:
Quote:
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No reason you can't do both. But once you've searched all your water provinces, there's no reason not to make clams.
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Opportunity costs of course. Even more important because when you delay clam forging you delay your Return On Investment from those clams.
I am not saying that clam-forging cannot work, rather that it applies to very specific game settings. It's obvious that strategies based on economy building are stronger the longer the game, tho I find some of the 'fixes' being suggested a bit radical.
Why don't you just play faster games? The same fun with less MM. 
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April 2nd, 2004, 06:11 PM
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General
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Join Date: Nov 2000
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Re: The next patch
Quote:
Originally posted by Wendigo:
Hey Peter, don't blame me for using your numbers!
Obviously ignoring extra gem income is a simplification, but it's good enough to evaluate returns in regards to investment anyway.
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Not really. Any water gem income cuts the time to 100 (TO100) by a good 10 turns or so.
Quote:
Graeme:
Oportunity costs. Mages & gems used to do one cannot be used to do the other. So you gotta choose.
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But you can do both. With construction 6 it only takes a water 1 mage to build a clam, and those mages aren't that hard to come by. What else would you do with a water 2 mage?
Quote:
Could you elaborate on this? % magic sites? map? # opponents? who are you putting 100 clams on?
And most important of all: where Atlantis & Ermor in the game?
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50% magic sites, independents 6, Orania, 17 players. The clams go on star children who are researching.
Quote:
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What kind of game are you playing that you can spend 750-1000 gems in items with no immediate return, without your military power resenting from it? Really, if you had such a surplus why didn't you just go for the game & start killing opponents?
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I didn't have that kind of surplus. I had an income of about 5 water gems per turn and 10 astral per turn. From turn 20 when I started, I had my 100 clams by turn 55. Whenever I needed gems quickly I just skipped one turn of clam production and had an easy 20 to 50 pearls to work with for that turn. I'm not sinking 750-1000 gems into the clams. I'm sinking about 150 water gems (useless for anything else), and about 300 astral pearls from site income. The rest of the gems are produced by the clams themselves. There's really nothing else that's worthwhile for a nation like R'lyeh to do with its water gems.
Quote:
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Opportunity costs of course. Even more important because when you delay clam forging you delay your Return On Investment from those clams.
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You don't actually delay the ROI much at all, since any site based income makes the TO100 come 10's of turns faster.
Quote:
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I am not saying that clam-forging cannot work, rather that it applies to very specific game settings. It's obvious that strategies based on economy building are stronger the longer the game, tho I find some of the 'fixes' being suggested a bit radical.
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Building clams is an geometric growth with time. This is something that very few other strategies can produce.
Quote:
Why don't you just play faster games? The same fun with less MM.
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I wasn't aware that a game that's in turn ~60 was a long game.
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