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March 23rd, 2004, 04:42 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Blood Magic Question
Quote:
Originally posted by z0dd:
- Flying demon/devil/vampire summoned armies are brutal!!!
IMO, that Last item is the only one that makes blood magic useful.
Anyone have other suggestions?
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Dont forget the items. Personally I use alot of bloodslaves on contracts and black hearts. That devils horde or whatever it is can be very useful also for taking a back province away from an enemy.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 23rd, 2004, 05:11 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Blood Magic Question
There are many evil options for blood magic. The really evil ones aren't very easy ... fortunately.
PvK
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March 23rd, 2004, 04:37 PM
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Private
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Join Date: Mar 2004
Posts: 34
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Re: Blood Magic Question
Quote:
Originally posted by licker:
Some coments on the above...
If you set taxes to zero why bother patroling?
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In my game, I have about 10 blodd hunters in a 14k population province, harvesting 50+ slaves a turn. The unrest is out of control even with 0 taxes. Not only do I have to patrol, but I have to patrol it heavily. Yes, I could move my hunting posse to a different province for a few turns, but then I wouldn't get 50+ slaves a turn.
Quote:
Originally posted by licker:
Order3 does nothing for unrest, it has no effect on blood hunting at all (though it did effect unrest in Dom1).
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Hm. Order 3 won't bring down unrest at all? What is Order for then?
Quote:
Originally posted by licker:
Flying armies are useful to be sure, but there's more to blood than just hoards of fliers, unless you get mount chaining I suppose Lots of good items to forge as well, and good battlefield spells in the higher levels.
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Yes, I need to put more effort into my item building game. I will try this. Thanks.
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March 23rd, 2004, 06:51 PM
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Corporal
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Join Date: Jan 2004
Posts: 98
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Re: Blood Magic Question
Summon imp is a great cheap, early battlefield blood magic spell. Blood skill 2 to cast, blood magic research 1 or 2 (can't remember). A great way to tie up a cavalry charge or get archers to fire into their own troops (trying to kill the imps). You get fewer summons than you do with swarm, but imps have moderate attack, strength and defense and can actually inflict damage.
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March 23rd, 2004, 07:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Blood Magic Question
Order now mostly affects tax income, and also has an impact on random event frequency. It also has a minor flavoring effect for Tien Chi.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 23rd, 2004, 07:13 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Blood Magic Question
Order gives money! 7% income per scale step. More money = more bloodhunters = fun. Growth scale is nice when using blood in long games, to counter the population loss from bloodhunts and patrols.
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March 23rd, 2004, 08:18 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Blood Magic Question
Quote:
Originally posted by Master Shake:
Summon imp is a great cheap, early battlefield blood magic spell. Blood skill 2 to cast, blood magic research 1 or 2 (can't remember).
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Blood skill 1 to cast and blood magic 1 to research.
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