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March 25th, 2004, 02:00 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Most Efficient Researcher
Quote:
Originally posted by Sandman:
A contender for best researcher has to be the Arcoscephale Golden Era philosopher, with 5 research for 50 gold. They've not got any magic, however, so they're useless for anything else.
Note that sages are worth buying even for a maximum drain Ulm. 4 research for 80 gold is considerably better than 5 research for 140 gold.
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Hmm, Master Smiths should have 6 RP, since they have 1 Fire and 2 Earth. But the Sage is still better (and is a source of magic variety for Ulm, although a limited one).
And of course, the Philosopher is a good researcher. And he's not completely useless for anything else - he's got a small leadership value.
[Edit: typo]
[ March 24, 2004, 12:01: Message edited by: PhilD ]
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March 25th, 2004, 02:15 AM
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Major
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Re: Most Efficient Researcher
Quote:
Originally posted by PhilD:
Hmm, Master Smiths should have 6 RP, since they have 1 Fire and 2 Earth.
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Neither Fire nor Earth magic give research bonuses as far as I know. Master Smiths are worth 5 RP just like any other standard 3? mage in Drain 0.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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March 25th, 2004, 02:21 AM
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Lieutenant Colonel
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Re: Most Efficient Researcher
Phil makes an excellent point however:
Experience matters. So this is another factor which will favor lots of smaller mages as opposed to fewer powerful mages in general. I often forget this, but it is true; in longer games, you will get 2, 3, and even 4 stars on some mages.
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March 24th, 2004, 05:34 PM
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Major General
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Re: Most Efficient Researcher
For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
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March 24th, 2004, 05:59 PM
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Corporal
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Re: Most Efficient Researcher
Quote:
Originally posted by Ragnarok-X:
For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
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If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
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March 24th, 2004, 08:56 PM
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First Lieutenant
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Re: Most Efficient Researcher
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by PhilD:
Hmm, Master Smiths should have 6 RP, since they have 1 Fire and 2 Earth.
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Neither Fire nor Earth magic give research bonuses as far as I know. Master Smiths are worth 5 RP just like any other standard 3? mage in Drain 0. I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
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March 24th, 2004, 09:17 PM
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Major
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Re: Most Efficient Researcher
Quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
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Make that 3 a 2.
Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors
Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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