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  #1  
Old March 24th, 2004, 10:36 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Most Efficient Researcher

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Originally posted by LintMan:
Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
When I check the Hag in the recruitment screen I can read "Research ability: 3". Either your Hag has +1 due to experience, or she's in a magic+1 dominion.
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Old March 24th, 2004, 10:45 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by LintMan:
Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
When I check the Hag in the recruitment screen I can read "Research ability: 3". Either your Hag has +1 due to experience, or she's in a magic+1 dominion.
Whoops - I was probably an exp bonus. I can't check it right now; I was relying on my memory, which matched PhilD's post below saying the Hags have 4RP.
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Old March 24th, 2004, 11:01 PM
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Default Re: Most Efficient Researcher

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Originally posted by Nagot Gick Fel:
quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Make that 3 a 2.

OK, so I wasn't that far off, but still - my calculations of this morning are to be shifted by one for the Magic scale (what I thought was Neutral was Magic 1).
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Old March 24th, 2004, 11:01 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by LintMan:

quote:
Originally posted by Torvak:
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
Wow - Do you really forge that many gem generators that you don't have enough slots to spare for research items? It seemed to me that all the research bonus items are essentially upkeep-free research (the best kind!). One skull mentor or lightless lantern works out as a lot cheaper than a sage, in the long run, IMHO.

-LintMan

In my case, I rarely have all researchers decked out in misc items, but I don't agree that the research bonus items are that much cheaper. Gems are a limited resource, while Gold is easier to find. Unless you're playing the Fever game, of course, but then upkeep and costs get more and more irrelevant.
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Old March 24th, 2004, 11:38 PM
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Default Re: Most Efficient Researcher

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Originally posted by PhilD:
In my case, I rarely have all researchers decked out in misc items, but I don't agree that the research bonus items are that much cheaper. Gems are a limited resource, while Gold is easier to find. Unless you're playing the Fever game, of course, but then upkeep and costs get more and more irrelevant.
I don't think it's necessary to load researchers down with research booster items, but having some seems nice.

It guess it depends on what you'd be doing with those Fire/Air/Death gems otherwise, and how averse to upkeep costs you are (and whether cheap researchers are available to you). In my current game, I had lots of extra fire and air gems, because I lacked any mages of those types (except for a couple of sages with a single level in them), and also could only buy 1 sage per turn, so spending those gems to ramp up research power seemed like a pretty good deal.

-LintMan

PS - I know you can alchemize fire gems to gold; can you go the opposite way and convert gold to fire gems? Then you'd be able to buy the fire gems to build the lightless lantern.
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  #6  
Old March 24th, 2004, 11:44 PM

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Default Re: Most Efficient Researcher

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Originally posted by LintMan:
PS - I know you can alchemize fire gems to gold; can you go the opposite way and convert gold to fire gems? Then you'd be able to buy the fire gems to build the lightless lantern.
Nope, that would potentially give Earth and Fire a huge edge over other magics.
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