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March 27th, 2004, 04:32 AM
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Re: Blessing
There is a chance that when killed the unit will "Curse" the killer.
[ March 27, 2004, 02:32: Message edited by: Zen ]
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March 27th, 2004, 04:56 AM
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Shrapnel Fanatic
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Re: Blessing
Quote:
Originally posted by Zen:
There is a chance that when killed the unit will "Curse" the killer.
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That could be hand for cheap sacred units that you buy in mass as front-line. Like the Flagellants of Marignon. Or fast flankers like the cu-se (sp?) of Man/Tuatha
[ March 27, 2004, 02:57: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 27th, 2004, 05:38 AM
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Corporal
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Re: Blessing
Quote:
Originally posted by Gandalf Parker:
Or fast flankers like the cu-se (sp?) of Man/Tuatha
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Cu Sidhe, which are probably the best light cavalry in the game. 18 health, 13 morale, 13 magic resist, stealthy, sacred, 14 strength, 13 attack, 3/28 move, all for 16 gold and 1 resource. They don't do much against heavy units but they tear through anything with 10 or less protection.
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March 27th, 2004, 06:02 AM
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Re: Blessing
My personal opinion is the Blood 9 Blessing is almost totally useless in it's current form.
That being said, if I had to use it to it's most effectiveness, I'd probably do something that you can have alot of and could benefit from having some strength. Vestals work for this.
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March 27th, 2004, 06:17 AM
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Lieutenant General
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Re: Blessing
fountain of blood for diabolic faith marignon, in MP.
maybe that could be done. the blessing will help the flag's attack (on the rare times it connects, so you'ld likely want fire 4 or above), and the mass cursing may made others shy away from attacking you.
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March 27th, 2004, 06:33 AM
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Shrapnel Fanatic
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Re: Blessing
Quote:
Originally posted by archaeolept:
fountain of blood for diabolic faith marignon, in MP.
maybe that could be done. the blessing will help the flag's attack (on the rare times it connects, so you'ld likely want fire 4 or above), and the mass cursing may made others shy away from attacking you.
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Well their use tends to be as a front line. And they do die alot, and get replaced. At least this way as you lose the units you are decreasing the effectiveness of the enemy before you hit them the second time. I still think Id prefer 9fire and 9astral. I may try marignon again with a 4/4/4/4 and 9/9 pretender.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 12th, 2004, 07:28 PM
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Captain
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Re: Blessing
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by archaeolept:
fountain of blood for diabolic faith marignon, in MP.
maybe that could be done. the blessing will help the flag's attack (on the rare times it connects, so you'ld likely want fire 4 or above), and the mass cursing may made others shy away from attacking you.
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Well their use tends to be as a front line. And they do die alot, and get replaced. At least this way as you lose the units you are decreasing the effectiveness of the enemy before you hit them the second time. I still think Id prefer 9fire and 9astral. I may try marignon again with a 4/4/4/4 and 9/9 pretender. Question:
A 4/4/4/4 pretender would have units that gain 4 blessing effects?
Also...Empowering my pretender does not allow him to get better blessing effects? It's only at the initial setup?
Thanks! 
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