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  #1  
Old March 27th, 2004, 05:44 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: AAR-Neophyte with Caelum

Um, no.

This isn't supposed to be role-playing at all, really. Just me (the neophyte) playing Caelum basically with the entire forum second-guessing and laughing over my shoulder .

Still, I named it how I wanted it to show up.

If I'm right, I've already taught one thing to Inigo, which means the endeavor is paying off already. (If I'm not, oh, well... plenty more chances for the future). [Edit: My apologies for being rude, Inigo. You're quite welcome! ]

Your thoughts on my progress, Zen? (If you have the time)

Wyatt

[ March 27, 2004, 15:45: Message edited by: Wyatt Hebert ]
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Old March 27th, 2004, 07:12 PM

Scott Hebert Scott Hebert is offline
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Default Re: AAR-Neophyte with Caelum

Yo bro! (For those in the know, Wyatt is my twin brother who I suc^H^H^H got interested in this game.)

Nice AAR so far. I agree with most if not all of your decisions, except one. No fair taking Caelum! Guess I'll have to do one on Machaka...

One other thing: Obscuro IME always comes with Air gems, and you _can_ take them off of him. You could either have hired him into your main army to replenish your supply for Wind Guide or hired him in the capital to put them in the lab and start him researching. With Ulm on your doorstep, I really would have gotten him. An extra 7 research a turn is not too shabby.

Bayushi Tasogare
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  #3  
Old March 27th, 2004, 07:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: AAR-Neophyte with Caelum

Quote:
Originally posted by Wyatt Hebert:
In that case, the extra turn I get from the prophet is a direct advantage, and the only benefit of the Seraphine is her stealth.
Just a point for people to add to their hint-n-tips (dont we all have a notepad file we are adding to?). That flying stealthy +3 priest seraphine can be a useful tactic as a prophet. Its a great way to quickly find and hold the dominion of certain nations. Since you specifically mentioned leaving Ermor out of this game I didnt bring the point up earlier.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old March 27th, 2004, 07:23 PM

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Default Re: AAR-Neophyte with Caelum

I have a few observations, not particularly suggestions As it's your AAR. Normally with Caelum I tend to crank taxes in the beginning and not appoint a Storm General Prophet instead using him for Patrolling.

I also dislike the militia mercs (just because they are so fragile). So I usually will let them slide unless I have some desperate need for them. As they are mostly just fodder.

As your brother said, if you get Obscuro first, you get up to 8 Air Gems or something. I'll always bid on him his first turn out (and often later as I like having a free Air2 caster).

The Beast Brothers are great mercs, very cheap and very good at doing what they do best, dying.

With your current research strategy (Evo2, Alt 2?) I'd probably concentrate on Evo until you get Wrathful Skies after you get Quickness (that's usually my primary goal with Caelum regardless of my Pretender). Maybe even stop off to grab Alt 3 after you get Evo 4. Nothing quite hammers an Army like a few High Seraphs with Quickness, Air Shield, Mistform, Mirror Image, Resist Lightning, Shock Wave for a quick routing punch. Or if you are using alot Mammoths, you'll have your artillery.

But that may just be my preference as I tend to use my Air Gems early on for Wrathing.
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Old March 27th, 2004, 10:08 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: AAR-Neophyte with Caelum

*nods* Agreed, Gandalf. Never said it wouldn't be useful, just not necessarily immediately in the beginning. I don't think it's made a difference the way I've done it this time, so maybe next time I'll try playing the Seraphine.

Guilty as charged with Obscuro. I guess I just wanted to get my Mammoth out the door. Ah, well, live and learn.

Surprisingly, Burelk has taken both his provinces thus far, but I don't have the money to rehire him, so I'm sending him on a difficult run to see if I can get most of his men killed in case someone paid to hire him.

Never having used Wrathful Skies, I'll bow to your superior wisdom and rush for it, just to see it. And, Zen, I'm specifically asking for feedback, so that anyone else who may ask why I do something, or if they think there's a better way to do something, can find out differing opinions. Also, I want to get better, personally, so I want feedback!

Turn 3 Aftermath coming up!

Wyatt
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Old March 27th, 2004, 10:17 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: AAR-Neophyte with Caelum

Turn 3 Aftermath

No events have popped up (at all, yet). Strange, to me, actually... does positive luck affect rate of events in 2.08? (I usually play positive luck with high Order, and I think I'm used to seeing more events than this).

No new research... only real report are the two battles.

Prophet/Seraph/Urgek vs. Barbarians.

Friendly Commanders 3/0 (Start/Died)
Regular Units 54/26

Enemy Commanders (2/2)
Regular Units (24/24)

As you can see, Urgek did his job. Provided the speedbump to slow down the Barbarians. However, I learned something else. If I was to do that again, I'd put the Spire Horn Warriors (of whom I lost 6, I believe) on Guard Commander, so they wouldn't have gotten creamed along with the Mercs. Learning to change the tactical options for a given combat will take some time, I believe. No losses to the Missile group, so that's good.

Burelk vs. Independents

Friendly Comm 1/0
Regular Units 54/5

Enemy Comm 3/3
Regular Units 21/21

Actually, I think I got off lucky! Come to find out, the enemies had 3 Heavy Cav (w/ Lances), 6 Light Cav, 12 Militia of their own, and 3 Mounted Commanders. It should have been a lot worse, imo.

Anyways, that's all for aftermath (other than finding out Arco has their Hero already, and he's now their prophet).

Orders coming up!
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  #7  
Old March 27th, 2004, 10:47 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: AAR-Neophyte with Caelum

Turn 4 Orders

The Unrest died out in the two provinces I took previously, so I brought the taxes back up to 100%. My two new provinces are at 15 and 10, so I lower their taxes to 50% and 60% respectively.

My total income is 323, with an upkeep of 55.

Gem income is 3 Air, 2 Water (nothing has changed.)

My Scout, having found no local defense and no Province Defense, elects to attack the province Ulm took on turn 2, as their army moved west to take the province just north of my capital. Knowing that Ulm could reinforce, I put my Scout on Retreat orders, so that if there is some opposition, he will not be lost (and yes, I'm adjacent to a friendly prov ).

Urgek, being all alone now, is going to go west to get himself killed... I mean, to get accurate intelligence on the plains defenders to my west.

My prophet, with all 18 of my Archers on the right wing of the army (and staying behind them), moves to the prov NE of my capital (which supposedly has some good income), to meet up with the new Storm General, hopefully to take it out.

The Seraph, taking command of the 6 Wingless, is moving directly north to come up against the Flank of Ulm, and to help shelter the Scout if he needs to retreat.

The new Storm General, who has the following 3 squads:
(1 Mammoth/8 Wingless in Forward Middle)
(2 Horn Warriors on Guard Commander with the Commander)
(10 Archers (Fire Archers order) on left Flank with the Commander)

moves to meet up with the Prophet who is bringing a heavy force of Archers to support taking the NE Province, which is supposed to have ~(40 Archer/Militia).

The Pretender and one Seraph in the capital are Researching (and should finish Evo2 this turn).

Dante's Stingers are up for hire, and, liking most of the HI Mercs, I decide to hire them in the capital, to possibly aid in a strike against Ulm. A good bulwark unit to supplement my Archers is about what I need.

With my meager remaining Gold, I hire another Seraph in my Capital.

Burelk is moving SE against ~50 (Militia/HI). Since I don't have the money to rehire him (assuming I want to further my research curve), I'm hoping I can get a pyrrhic victory, and get him nigh massacred while still taking the prov. Burelk has some experience, but is allegedly outnumbered. It'll be bloody, either way.

Ulm's army, just north of my cap, looks to either go due north (away from me), or possibly to the east, which is the province my main army/ies are converging on. I'm hoping he moves first, gets bloodied (or bloodies the indies), and I then swoop in to mop up. That's another reason the Scout is attacking this turn... if I'm going to have a good possibility of being at war, I'd like to maximize my chances early on.

Ulm's capital has the dubious distinction of being exactly 3 Provinces to the NW-N-NW of my cap, which brings him range of a paradrop that could wipe him up. I just have to make sure I can take his PD of 20 Arbalesters, 5 IoUlm, Priest (woo), and CoUlm. I may be capable of that soon.

Checking on Ulm's pretender, I notice that it is:

Ninsaba, Devourer of Sins, Lady of Flames. Points to Fire Magic, as well as blood? or Death? In any event, her Dominion doesn't seem to be too high, so I might have a good chance of just preaching him out (as it seems he only came towards me early). A Vamp Queen would be annoying, but that could very well be my opponent.

Lastly, to the west of Burelk's position (and almost where I sent him) is a bunch of woodsman types, basically screaming Druids. That'll be very nice to get, as it adds another stealthy priest to the arsenal, but more importantly gives access to a double Nature mage inherently, so I could possibly start getting Supply items, which I think I'm going to need.

That's the info for this turn.

If I need to add anything in here, please let me know. I'm trying to give all the pertinent info, without boring everyone.

Have fun, and comment away!

Wyatt
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