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  #1  
Old March 31st, 2004, 02:08 AM

Yossar Yossar is offline
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Default Re: Making effective use of commanders

Quote:
Originally posted by PvK:
1-handed flail and shield: Advantage against enemies with shields. Not quite as good at defense, and costs a bit more resources.
That's actually a morningstar but close enough. Are you sure the flail gets an advantage vs shields?
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  #2  
Old March 31st, 2004, 02:39 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Making effective use of commanders

Quote:
Originally posted by Yossar:
That's actually a morningstar but close enough. Are you sure the flail gets an advantage vs shields?
Morningstars ignore the defense modifier from shields.
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  #3  
Old March 31st, 2004, 09:46 AM

PDF PDF is offline
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Default Re: Making effective use of commanders

Quote:
Originally posted by Gandalf Parker:
Id have to question a couple of those answers.

There are commanders which SEEM to have some benefits to handling certain troops. Abyssia with the dragon handlers, Ctis with the lizard handler. Doesnt Pythium have one for hydras? Not sure the names for all of them but I could look them up. The way they read I suspected they help avoid routing though Ive never actually tested it.

Also, combining 2 and 3, I often give standard commanders things like a dragon helm or a bow to give them something to do while "stay behind troops".

The other answers I agree with.
Well, when playing Pythium and Abysia I usually don't bother with the special commanders, I just give the beasts to standard commanders and didn't see any difference. Maybe I've missed stg as you suggest (the special cmdr giving morale boost or stg) ?
And the question was formulated for "normal" cmdr (hoplite, Ulm leaders, etc) where it's certain that there's no special effect associated to the fact that one is named "Hoplite", the other "Hypaspist", etc..
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Old March 31st, 2004, 10:23 AM

dzbabi dzbabi is offline
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Default Re: Making effective use of commanders

Quote:
Originally posted by Gandalf Parker:
....like a dragon helm or a bow to give them something to do while "stay behind troops".

The other answers I agree with.
Aeh,
When a comander like some Ulmish Leader have e.g the dragon Helm, wiich command is needed to let him cast it?
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Old March 31st, 2004, 10:46 AM

DLC DLC is offline
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Default Re: Making effective use of commanders

cast spells.
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  #6  
Old March 31st, 2004, 03:17 PM

Firebreath Firebreath is offline
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Default Re: Making effective use of commanders

Thanks for the answers.

I learned something

Hope others did too.
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  #7  
Old March 31st, 2004, 08:25 PM

Wyatt Hebert Wyatt Hebert is offline
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Default Re: Making effective use of commanders

For the Pythium Hyrdas, their Hydra Tamers have one benefit over most commanders.

They're completely poison immune.
The Hydra poison cloud won't affect them

One reason they don't have them in Serpent Cult. The Serpent Priest is immune to poison, so he takes that role, iirc.

Wyatt
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