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  #1  
Old April 3rd, 2004, 06:43 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
Marignon almost begs for a high-blessing strategy. True, the Knights of the Chalice can only be recruited in the capitol, but the sacred Paladin heavy cav commander can be recruited in any fortification, as can the flagellants - extremely cheap fragile sacred militia with very high morale.

Swarms of them with Fire-9 (easy for Marignon to get with the Phoenix or the Flaming Head pretender, among others) are pretty potent - lots die, but then the others crowd in and lay waste.

Seems like heavy air, water, or earth blessings would likewise be good, all for differing reasons.
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Old April 3rd, 2004, 07:27 PM
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Default Re: Scales or Blessing Effect?

Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
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Old April 5th, 2004, 01:12 AM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Tuna-Fish:
Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
I thought the max damaged on repels attacks is caped at 1? Do you mean that things like flaming weapons are exception from this limitation? If so, are the other exceptions? (like would poisoned weapon poisen attackers on succsesefull repel attempts?)

Also another unrelated question - how excatly fireshields, wine shields, and astral shields effects work? Are they trigered on any attack that lands on target? (no matter if it casue damage or not) Or just any melee attacks against protected target?

And what protects against these shield effects? I know MR helps vs vines and astral shiled. What about fire shield? (other than fire resistanse of course)
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Old April 5th, 2004, 05:26 AM
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Default Re: Scales or Blessing Effect?

I don't think you have any defence against Vine Shield. I think that it casts Tangle Vines on the attacker... but don't know for sure. Maybe I should try that.

The damage from repel is just a 1 point, but if 8 points of armor-piercing fire damage are given besides it as they are for normal attacks... *shudder*!

On the other hand... I could see need for pike-wielding sacred unit.
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Old April 5th, 2004, 06:40 AM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Endoperez:
The damage from repel is just a 1 point, but if 8 points of armor-piercing fire damage are given besides it as they are for normal attacks...
According to the devs, repel shouldn't trigger any "special" attack neither from weapon nor bless. In fact, repel is a special attack all for itself and doesn't use the normal attack code. It's a sub-part of it.

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Old April 5th, 2004, 08:26 AM
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Default Re: Scales or Blessing Effect?

It sure does trigger poisoning, and some of the whips are really effective because of it. Like the rat tail whip on a trampler. I just assumed it triggers the fire damage as well. I also think it triggers lighning damage on lightning spear, but not sure. I'll test it a little later but I'm on a bit of a hurry now.
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Old April 5th, 2004, 10:52 AM
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Default Re: Scales or Blessing Effect?

Yeah, do some thorough testing with different weapons and units, please ..

johan osterman posted here :
There is a one point dmg max from successful repell attempts, but this is not a regular attack (code-wise) and would probably not use any specials of a weapon such as poison or fire, perhaps even magic (vs ethereals). Not sure though.

Personally I haven't seen any "special effect" from repel .. would be interested to see a big test run .. maybe it only works with certain weapons etc.

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