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  #1  
Old April 11th, 2004, 05:56 AM

Gateway103 Gateway103 is offline
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Default Re: MOD: #scenario tag

[edited: deleted]

My apology, posted in the wrong thread.

-Gateway103

[ April 11, 2004, 04:57: Message edited by: Gateway103 ]
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Old April 12th, 2004, 01:31 AM

PDF PDF is offline
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Default Re: MOD: #scenario tag

#scenario is a MAP command, not a Mod command.
If present in a map it ...well... flags it as a "scenario" !
Effects are :
A nice icon (flashlight) near the map name when starting a game
* game parameters selection : now in 2.11 only non-already set (in the map) parameters can be altered when starting the game (before 2.11 no parameters at all could be specified, so those not set in the map where back to default)

Apart from that there's no difference with a standard map AFAIK.
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Old April 11th, 2004, 07:46 PM

gladestrider gladestrider is offline
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Default Re: MOD: #scenario tag

Thanks, guys. Sorry about the confusion--I guess I have a frame of mind where editing a map is "modding" it, so that's why I used MOD. I can see where that distinction is important, if there is a command that is valid for both .dm and .map files. I'll try to get with the program.

So, what you're saying is: if I don't set the #scenario flag, the players can override any of the decisions that I've put in the .map file (like commander renaming, Indep. strength, etc.)?

Thanks again,
gs
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