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April 13th, 2004, 03:07 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: The strenghts of Marignon
Quote:
Originally posted by Spacepain:
My soul ire with flagellents is that only 5 can be produced per turn. Any work arounds for this?
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Raise your dominion strength. As explained in the manual on page 23 you can only recruit as many non-commander sacred troops in each fortress as your current dominion strength.
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April 13th, 2004, 03:28 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: The strenghts of Marignon
Quote:
Originally posted by Spacepain:
My soul ire with flagellents is that only 5 can be produced per turn. Any work arounds for this?
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lol, the amazing thing w/ flagellants is that they can be made at each of your castles in number equal to your dominion str (base dominion + #temples/5). This allows the creation of vast numbers fairly easily.
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April 14th, 2004, 12:20 AM
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Corporal
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Join Date: Mar 2004
Posts: 69
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Re: The strenghts of Marignon
Alright, that makes a ton of sense. Also, what are these flaming xbows and flamings bows I hear so much about?
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April 14th, 2004, 12:29 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: The strenghts of Marignon
Enchant 4
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April 14th, 2004, 01:07 AM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
Posts: 309
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Re: The strenghts of Marignon
To elaborate, the Flaming Arrows come from a level 4 Enchantment spell that requires a power of 3 in Fire Magic, and one fire gem. All of this is pretty easy to come by if you're Marignon, and Crossbowmen are among your cheapest units anyway, so the spell can give pretty impressive results.
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April 14th, 2004, 01:34 AM
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Corporal
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Join Date: Mar 2004
Posts: 54
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Re: The strenghts of Marignon
Quote:
Originally posted by Tricon:
One other thing to mention is, that marignon is mayvbe the only nation that has a chance of defeating ermor one on one (SP, haven't crossed swords with marignon against ermor in mp yet).
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Maybe I'm missing something, as I havn't played on MP just yet, but the ermorian legions seem very easy to defeat just using indie priests, archers and a solid line of heavy inf on hold. Death/fire spells and items are also very useful against undead but overkill really...
The legions rely on Lasting longer than the enemy, so any regenerating forces (blessed niefel giants or hydras) would also work well i think, against the low damage dealing undead. Anything with defence or protection over 20 is also pretty imune to most undead.
If you get bored you can even summon a bunch of angels 
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