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  #1  
Old April 13th, 2004, 03:00 PM

Chris Byler Chris Byler is offline
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Default Re: Problem with berserk/turn 50 combat resolution...

This and similar experiences show that 50 turns is not enough.

Illwinter, please raise the turn limits to auto-rout at turn 75, battle ends at turn 100. This and many other battles with this problem would have reached a genuine resolution by then.

Allowing attackers left on the field at the expiration of the time limit to auto-flee instead of dying would help too, but if the time limit is raised to where it is hardly ever triggered it shouldn't matter.

Time limit battles aren't nearly as uncommon as they should be.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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Old April 14th, 2004, 10:26 AM

love crime love crime is offline
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Default Re: Problem with berserk/turn 50 combat resolution...

Well, my problem was not really figuring out how to kill dispossessed spirits in a siege... that was just the unfortunate circumstance of the story which led to my real displeasure... namely that almost my entire army was killed not by spell, sword, or even cowardly flight into enemy territories, but by a strange and injust game mechanism.

I also agree too many sieges are resolved by the 50 turn limit as the previous poster said... but my main problem is with the way berserkers are just killed at the limit, regardless of what that limit may be.

Just as a related aside, anyone else ever deal with the frustration of routing troops caught in the gates of a castle, unable to retreat (because of unrouted troops trying to attack behind them), unwilling to fight, and generally acting as a wall dragging the combat to turn 50 (assuming they happen to be large/hard for the enemy to kill)... makes one wish the combat ai would allow friendly routers to pass by... or at least fight back when cornered.
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