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April 17th, 2004, 01:53 AM
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Private
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Join Date: Feb 2004
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Re: Clams overpowered?
Quote:
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blood stones are both at a normal cost/benefit rate
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Hmm... let me see, blood stones 20+5, but they are also pump earth magic skill. Thinking that you can easily amass huge numbers of blood slaves, i don't see where is the main difference with clams.
So BS are broken!!! Nerf, nerf...
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April 16th, 2004, 02:39 PM
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General
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Join Date: Nov 2000
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Re: Clams overpowered?
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Originally posted by Norfleet:
For a non-hoarder to win against a hoarder, he merely needs to halt the hoarding: If mages who make clams keep getting eaten by horrors, the hoarding will stop shortly.
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So, now Mictlan and Abysia can do something about it if the clam hoarder hasn't been smart enough to put domes on his provinces.
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April 16th, 2004, 02:41 PM
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Re: Clams overpowered?
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Originally posted by tinkthank:
Seems that in order to get lots of clams and have them be useful (that is, not get them first at turn 90), you need to
- produces water mages
- use those water mages to go and find water gems
- use those water mages to forge clams/turn
- use those water gems to forge clams
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You don't actually need to find any alternative sources of water gems. As described in "The Next Patch" thread, even with only 5 astral pearls per turn from your capitol it takes only 69 turns to reach 100 clams.
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April 16th, 2004, 02:44 PM
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Join Date: Nov 2000
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Re: Clams overpowered?
Quote:
Originally posted by mnoracle:
quote: blood stones are both at a normal cost/benefit rate
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Hmm... let me see, blood stones 20+5, but they are also pump earth magic skill. Thinking that you can easily amass huge numbers of blood slaves, i don't see where is the main difference with clams.
So BS are broken!!! To get to 200 earth stones, which is the equivalent in magical income to 100 clams, will cost you 4000 blood slaves if you don't have hammers on your forgers, or 3000 slaves if you do. The stones do produce earth gems to pay for that part, but you can't alchemize gems into blood slaves.
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April 16th, 2004, 02:47 PM
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Re: Clams overpowered?
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Originally posted by Norfleet:
If VQs and Clams were the most powerful things ever, I'd be seeing EVERYONE with a VQ pouring out clams. Clearly, this isn't the case.
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That's making the assumption that everybody plays to win, instead of to enjoy the game. That's not a valid assumption.
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April 16th, 2004, 04:04 PM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Re: Clams overpowered?
After looking at the VQ (I never played her) I think the developers just forgot one thing that would balance her. It follows all the themes in the game and makes logical sense (just watch any vampire movie) She should simply be very susceptible to fire. I know whenever I meet a vampire on the street I have an overwhelming need to set them on fire!
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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April 16th, 2004, 05:05 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Clams overpowered?
Quote:
Originally posted by Graeme Dice:
That's making the assumption that everybody plays to win, instead of to enjoy the game. That's not a valid assumption.
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But if you play and enjoy losing, why do you care about what you see as uber-overpowered strategies?
Enjoy the loss!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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