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  #1  
Old May 5th, 2004, 12:59 AM

rabelais rabelais is offline
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Default Re: Cradle of Doom - MP game - RUNNING

trogs killed me... VQ killed trogs, same turn. event/magic battles go first.

[ May 05, 2004, 00:00: Message edited by: rabelais ]
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Old May 5th, 2004, 03:40 AM

Norfleet Norfleet is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Well, then, that's not a problem.

Trogs are not really that powerful of a unit....and their primary attack is trampling, exactly the sort of thing which is all but worthless on a high-defense, ethereal unit of any kind. I am not in any way surprised that the Trogs lost to a VQ. A handful of ghosts could have done that, too. Trogs are a mismatch against an ethereal unit.
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Old May 5th, 2004, 03:59 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Cradle of Doom - MP game - RUNNING

There is one thing that trampling is always good for though, which is that it gets rid of mirror images instantly.
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Old May 5th, 2004, 04:07 AM
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sergex sergex is offline
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Default Re: Cradle of Doom - MP game - RUNNING

You took a province that was in my domain and you could cleary see that I had a SC from the leaderboard. I could clearly see that you did not have a SC from the leaderboard, or were not using one in combat at this time. You had a relatively small army and lost it to a special event, but you would have lost it to my VQ anyway.

I am not interested in attacking you further and there is no reason for you to go AI at this time, assuming you have somewhere else to expand to. Even if I let you have this province, that province is in a direct path to my capital with no off-branching provinces. There are 4 provinces in a row that are a straight path, in a corridor. Even if you got this province in question and the next 2 you'd be right next to my capital, so you DEFINITELY need another avenue of expansion besides this one. If you can't expand West and Southwest then are totally landlocked anyway.

So, if losing an army of rabble early in the game is enough to make you quit, you really need to rethink it. Believe me, after another couple of days you won't even remember this turn. I won't attack up that corridor any further so don't quit because you think you can't take on my VQ.
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Old May 5th, 2004, 04:47 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Quote:
Originally posted by sergex:
I won't attack up that corridor any further so don't quit because you think you can't take on my VQ.
He's playing Machaka too, which is the nation that can probably deal with powerful single undead units better than any other. Take a half dozen witchdoctors, have them cast eagle eyes, dust to dust X 4. There aren't many units that can survive that kind of punishment.
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Old May 5th, 2004, 04:51 AM

rabelais rabelais is offline
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Default Re: Cradle of Doom - MP game - RUNNING

I'm not going AI because I lost the army, as I said that was almost funny.

The point is the scenario made clear how broken the immortal SC situation has become.

This was turn 11.

I don't want to spend all my time defending against an exploit, it takes all the fun out of the game.


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Old May 5th, 2004, 06:23 AM

Norfleet Norfleet is offline
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Default Re: Cradle of Doom - MP game - RUNNING

Quote:
Originally posted by Graeme Dice:
There is one thing that trampling is always good for though, which is that it gets rid of mirror images instantly.
I haven't seen it do that. A trample attempt can target a mirror image and still miss, since I've run into tramplers that did not break my mirror images.
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