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April 27th, 2004, 11:14 AM
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Sergeant
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Re: Advis again F9W9 for ctis
How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?
[ April 27, 2004, 10:15: Message edited by: Yossar ]
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April 27th, 2004, 11:41 AM
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Corporal
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Re: Advis again F9W9 for ctis
Poison slingers and skeletal hordes
A few undead behemoths on the flanks should work nicely too.
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April 28th, 2004, 01:25 AM
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Private
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Re: Advis again F9W9 for ctis
Quote:
Originally posted by Yossar:
How many woodsmen are you facing? With their mediocre defense and protection, wouldn't a bunch of crappy units (skeletons maybe) be able to take them or with shaman curses at least turn them into giant walking afflictions?
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Water blessed woodsmen with a defense rating of 14 i would not call mediocre. Actual most c'tis units would have a hard time hitting a woodsman.
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April 27th, 2004, 03:56 PM
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Corporal
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Re: Advis again F9W9 for ctis
True, they would be harder to hit but doesn't missle fire circumvent defense? If they have poor protection then they would be vunerable to fire and flee tactics or a horde of unbreakable troops(undead) could swarm them till their fatigue is so high that a 14 defense won't do much for them.
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April 27th, 2004, 06:03 PM
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Major General
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Re: Advis again F9W9 for ctis
The trick is to overwhelm them with fodder. Just send as many soulless as you can raise, supplement with light infantry and mages raising dead. Before you know it those spastic fire weilding maniacs will drop from exhastion, especially if you can get them in a warm climate (ie C'tis dominion).
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April 27th, 2004, 06:44 PM
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First Lieutenant
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Re: Advis again F9W9 for ctis
Quote:
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That almost seems like suicide: Turmoil AND Misfortune? I would have traded down to Sloth-3 for Order-1, maybe another tilt of Misfortune for Order-2, and maybe a hit of death for Order-3. Turmoil and Misfortune don't mix.
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You are right. Sloth is clearly the way to go as woodsmen ( and Vans ) do not require much in the way of resources.
And the Vans *really* chop things up. Sadly I can not get the Order-3 that I usually use with Vans as they cost so much.
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April 27th, 2004, 10:12 PM
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Corporal
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Re: Advis again F9W9 for ctis
The way to handle this is simple. 1 Lizard King set to cast fanaticism and 75 light infantry divided into three squads and set to fire at closest. If you can afford it add a sauromancer or two set to cast terror, and a couple shamans casting curse. If you are fighting the giants in your own dominion, you should be able route them easily. Swarms of predator lizards should also work, reasonable well, although you will take heavy losses. The key is a Lizard King casting fanaticism.
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