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April 30th, 2004, 02:50 PM
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Major General
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Join Date: Jan 2004
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop. 
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April 30th, 2004, 06:47 PM
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Lieutenant Colonel
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by Norfleet:
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
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I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you.
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April 30th, 2004, 07:37 PM
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Corporal
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Location: Upstate NY
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by tinkthank:
quote: Originally posted by Norfleet:
Bleh, whine, whine. The system is fine. Just learn to defend your own damn provinces. If you can't defend it, it's not yours anyway. Jacking taxes to 200 isn't uncounterable, anyway: Just demonstrate your annoyance to the offender by gassing his provinces instead. If every time he does this, his capitol gets hit by Black Death, he'll stop.
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I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you. LMAO There goes Norfleet making friends again.
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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April 30th, 2004, 07:48 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by tinkthank:
I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you.
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Heh. Sorry. I'm cranky and I've been up for nearly two months now, a record for me. If I stop making any sense, that's why.
Must...play...more....Dom2!
[ April 30, 2004, 18:49: Message edited by: Norfleet ]
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April 30th, 2004, 08:04 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Quote:
Originally posted by Norfleet:
quote: Originally posted by tinkthank:
I havent heard this tone from you before and it surprises me. My suggestion may be idiotic and useless, but I am certainly not whining.
To be frightfully honest, the suggestion came not from me but from my very capable opponent in a 2 player game whose arguments sound very reasonable to me.
Good day to you.
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Heh. Sorry. I'm cranky and I've been up for nearly two months now, a record for me. If I stop making any sense, that's why.
Must...play...more....Dom2! Heh ok.
"You have been up" means you have not slept in 2 months?? Really? Isn't that a case for a ... doctor?
best to you
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May 1st, 2004, 11:55 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
Actually the reason that a change should be considered here is that the 200% tax gimnic is just plain broken. I mean there is never a reason not to do it is there? If your sneaking force wins the battle (and how hard is it really to do this vs some nations PDs?) then you set to 200% get at least one turn of 'free' income, maybe more than that, then move on. As a tactical weapon its such a no brainer that it should be looked at again.
A better solution to some imposted restriction on what people can do with their tax rates is to rework the entire economic system, but hey, tink isn't asking for that... yet  Just give me more time with him and he'll be in here championing even more unpopular ideas, well unpopular to the same old same old crowd anyway... sheesh do you guys ever sleep
[ May 01, 2004, 22:57: Message edited by: licker ]
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May 2nd, 2004, 12:30 AM
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Second Lieutenant
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Location: Ohio
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Re: Suggestion: Raising taxes: only in turn 2+ after conquering
What if you only received money from the provence if you owned it at the start of the turn?
So if you conquer a territory you get the money that was collected the previous turn, most likely 100%.
If you jack up the tax rate to 200% and your enemy takes it back they would collect the 200%tax, not you.
Make sense to you me... your army just busted up the defending force, heads straight to the tax colector and asks him to hand everything over. The tax collector spent the entire season previous collecting the money at the previous tax rate.
You then inform the tax collector that you are the new power in the this land and to collect twice the money. He goes about his business as your army flees and the province in retaken by your enemey.
They walk up the tax collector who hands them double the money and tells them about how pissed everyone was over the whole experience.
Depending on how everything is coded this might be a real easy fix.
[ May 01, 2004, 23:30: Message edited by: Maltrease ]
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