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May 3rd, 2004, 02:49 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Anglachel:
Yep. I repressed a sigh this morning when I read yet another topic about the Vampire Queen and how to "fix" her. Would be nice if you guys that object to her would try and look for "in game" solutions to your problems with the Vampire Queen rather than "out of game"(i.e. NERF HER!) ones. You guys are like some puppy worrying a pooh cuddly. Just take a step back from the whole Vampire Queen thing and try to get some perspective. An "in game" solution would be more creative and fun to me than an "out of game" solution. If there were no "in game" solution to the Vampire Queen THEN she would need to be nerfed. From reading on this forum, this seem to NOT be the case though. Do a search and you will find Vampire Queen counter tactics galore. Anyway, this will be the first and Last time I post on this subject. Pretty tired of the perpetuation of it and don't want to add any more to it than this post.
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I'm not one of the "VQ Terror Squad", but actually I'd say that no there is not an ingame solution. Yes you can kill VQs. Problem is that it doesn't gain you anything. She doesn't lose magic paths. She doesn't waste 1-6 turns of the nations time as they try to call her back. It doesn't even get the VQ off your back, because the ***** flies right back! It's like you're swatting cockroaches with a sledgehammer.
In addition, you wind up wasting your time with Vampire Death Squads, which you have to build a lot of, because you can't tell where she'll strike (except you know it'll be friendly dominion for her). These VDS's aren't optimal for regular combat, so they're collecting upkeep twiddling their thumbs hoping they'll stumble across the VQ, who is probably smart enough to avoid those armies.
Frankly, the VQs are exasperating because too many people consider them the ultimate pretender (and they do have a bigger pile of goodies than any other, imo). In one game, 3 of the closest empires to me had VQs, on my borders, at once. It's nuts.
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Wormwood and wine, and the bitter taste of ashes.
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May 3rd, 2004, 03:03 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Possible way out of the V.Q. Problem
Funny how some people react sometimes : on the ground that a VQ is beatable they dismiss the issue of its/her unbalance.
We aren't talking of strategies against VQ, but about balance and variety in Pretenders.
That a VQ is overpowered is just obvious when you compare her to other or only look at her abilities.
If someone can claim and demonstrate "Well, my Druid (  )is as much powerful/useful than a VQ" (using same point cost)we could progress. Else competitive MP will be plagued by VQs and people of bad faith that don't see any issue with this  ...
Let's also propose a temporary fix : ban'em  !
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May 3rd, 2004, 03:45 PM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Re: Possible way out of the V.Q. Problem
I have said this before - If you do not believe the VQ is unbalanced then you either have never met one in a Multi-player game with someone who knows how to use them (Norfleet, Catquiet etc...)or you yourself use them most of the time. One question for those VQ Users - do you not want more of a challange?? I play multiplayer to be challanged how about you?? I think it is time to ask the developers this question. What do they think??
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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May 3rd, 2004, 04:19 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by PDF:
Let's also propose a temporary fix : ban'em !
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Why ban them? Make a mod and use it in MP games.
I'm for increasing their overall and path cost.
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May 3rd, 2004, 04:26 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Possible way out of the V.Q. Problem
Most of the players won't use mod in MP, cause none can assure these players does the mod to advantage them or however, which is their balancing skill.
So on it's better for all us to tell there our complaints, and wait for Devs to answer there, and to change something in the next patch, if they choose to.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 3rd, 2004, 04:39 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Possible way out of the V.Q. Problem
The VQ is immortal and can easily become an SC, and she's not too expensive either. It should be pretty obvious why a cheap immortal SC is overpowered.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 3rd, 2004, 05:31 PM
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Major General
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Join Date: Jan 2004
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Graeme Dice:
I'm calling your bull**** here Norfleet. She's immortal, and won't lose any magic paths for a death.
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So get rid of the enemy dominion. You have to do that anyway. A VQ which can't leave its own dominion while you gradually chip the dominion away and move in isn't doing any harm to you. If it's not hurting you, it's not accomplishing anything. It'll have to come out to play sometime.
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