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  #1  
Old May 3rd, 2004, 07:27 PM
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Etaoin Shrdlu Etaoin Shrdlu is offline
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Cohen:
If you know you'll play another Nation, why not to do the pretender as weak as possible?

Because if everyone does it, then they get a junk pretender back. I guess what I was trying for was: Make something you wouldn't mind playing as OR playing against. If the optimal solution for Switcheroo is design a WEAK pretender, then remind players that you might get it thrown back in your face-- either courtesy of someone else who had the same idea, or your own concept boomeranging on you.

And perhaps you find yourself playing with a Nation you dislike, or you'ren't skilled in (especially for newbies) ...

Part of the risk.

I believe this is not realizable.
Also I haven't been around long enough to really get all that deep into things, but I see there's been quite a run of response in 12 hours, I'll have to wade through the rest and maybe modify the idea. If and when I get into an MP (is there a MP rookie league?) I want there to be a variety of designs out there, not variations on a (rather depressing) theme...
Oh and the closest I've come to anything involving clams is that when I picked that picture I'd had fish and chips for lunch that day.
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  #2  
Old May 3rd, 2004, 07:34 PM
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Default Re: Possible way out of the V.Q. Problem

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Originally posted by Cohen:
Most of the players won't use mod in MP, cause none can assure these players does the mod to advantage them or however, which is their balancing skill.
...
The players have to use it on their end too. It's simple to see what exactly a mod does, especially a small one.

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  #3  
Old May 3rd, 2004, 07:44 PM

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Default Re: Possible way out of the V.Q. Problem

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Originally posted by JaydedOne:
As has been mentioned in other threads, either the VQ needs a slight power-down (loss of flight or ethereal might be enough) or a good number of other pretenders need a slight power-up.
Loss of ethereal would be a pretty big nerf... though I'm not saying I'm opposed to it...

It would make her near useless in the early game (unless she takes Astral)... but probably no less powerful in the mid-to-late game. The reasoning behind that statement being: ethereal+luck+armor (and Enc 0) is basically unstopable against indie troops... but ethereal is meaningless when facing other player's SC's who presumably will be equiped with magic weapons.

While that does address my major issue with her... ie that she is "uber" throughout the game, while most SC Pretenders have to "retire" to the library at some point... I'm not sure about it.

If you did that, then all the VQ lovers would just switch to GK's and then we'd encounter an uprising to nerf them.
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Old May 3rd, 2004, 08:27 PM
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Default Re: Possible way out of the V.Q. Problem

Ghost Kings, however, are not immortal; so a Ghost King SC can pay a fairly hefty price when slain in terms of both magic loss and temporary unavailability. Nor, if memory serves, do they natively fly. They shouldn't be recklessly risked on battles at potentially suicidal odds while expanding at the expense of the local independents.
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Old May 3rd, 2004, 08:30 PM
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Default Re: Possible way out of the V.Q. Problem

In Dom vampires are immortal, ethereal, and can fly. Increased cost, decreased starting dominion, increased cost to get new paths. One or more of these would do the trick.
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Old May 3rd, 2004, 08:35 PM

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Default Re: Possible way out of the V.Q. Problem

Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.

- Kel
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Old May 3rd, 2004, 09:16 PM
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Default Re: Possible way out of the V.Q. Problem

Quote:
Originally posted by Kel:
Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.

- Kel
It means she doesn't get to wear Elemental Armor. That means a lot.
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