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May 3rd, 2004, 07:34 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Cohen:
Most of the players won't use mod in MP, cause none can assure these players does the mod to advantage them or however, which is their balancing skill.
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The players have to use it on their end too. It's simple to see what exactly a mod does, especially a small one.
PvK
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May 3rd, 2004, 07:44 PM
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Corporal
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by JaydedOne:
As has been mentioned in other threads, either the VQ needs a slight power-down (loss of flight or ethereal might be enough) or a good number of other pretenders need a slight power-up.
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Loss of ethereal would be a pretty big nerf... though I'm not saying I'm opposed to it...
It would make her near useless in the early game (unless she takes Astral)... but probably no less powerful in the mid-to-late game. The reasoning behind that statement being: ethereal+luck+armor (and Enc 0) is basically unstopable against indie troops... but ethereal is meaningless when facing other player's SC's who presumably will be equiped with magic weapons.
While that does address my major issue with her... ie that she is "uber" throughout the game, while most SC Pretenders have to "retire" to the library at some point... I'm not sure about it.
If you did that, then all the VQ lovers would just switch to GK's and then we'd encounter an uprising to nerf them.
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May 3rd, 2004, 08:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Possible way out of the V.Q. Problem
Ghost Kings, however, are not immortal; so a Ghost King SC can pay a fairly hefty price when slain in terms of both magic loss and temporary unavailability. Nor, if memory serves, do they natively fly. They shouldn't be recklessly risked on battles at potentially suicidal odds while expanding at the expense of the local independents.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 3rd, 2004, 08:30 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Possible way out of the V.Q. Problem
In Dom vampires are immortal, ethereal, and can fly. Increased cost, decreased starting dominion, increased cost to get new paths. One or more of these would do the trick.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 3rd, 2004, 08:35 PM
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Sergeant
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Re: Possible way out of the V.Q. Problem
Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.
- Kel
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May 3rd, 2004, 09:16 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Kel:
Ethereal is a con-4, 2S item. Personally, I don't think it really means much at all to remove that, given her other varied and copious defenses.
- Kel
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It means she doesn't get to wear Elemental Armor. That means a lot.
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May 3rd, 2004, 09:17 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: Possible way out of the V.Q. Problem
Quote:
Originally posted by Teraswaerto:
In Dom vampires are immortal, ethereal, and can fly. Increased cost, decreased starting dominion, increased cost to get new paths. One or more of these would do the trick.
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I think that 0 encumbrance is an important part of the VQ's arsenal, too. And Drain Life as her natural weapon doesn't help matters.
Of course besides all the stuff that makes the VQ a great SC, she also starts with 1 Death 2 Blood magic. And she gets free vampires from time to time. And she's stealthy, and... But I digress.
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