.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 4th, 2004, 07:24 AM

Guest
 
Posts: n/a
Default Re: Dev Thinking on Balance?

Quote:
Originally posted by Zapmeister:
In other words, I'm proposing that a nerf to the VQ would be the biggest single balance improvement that could be made, short of reviewing the whole pantheon.
This is where personal opinion differs. My personal belief is the biggest single balance improvement that could be made would be making LI a factor in the game by cost-effectiveness and either battlefield viability or ability. As it represents an entire swath of units in each and every nation/theme.

To each their own and what they feel improvement, I never said you shouldn't have started this thread or your curiosity should not be sated.

[ May 04, 2004, 06:24: Message edited by: Zen ]
Reply With Quote
  #2  
Old May 4th, 2004, 07:27 AM

Guest
 
Posts: n/a
Default Re: Dev Thinking on Balance?

Quote:
Originally posted by Pirateiam:
I did not assume it was not tested but since it seems to be a major concern with many players I did assume that there would be an explanation of the results of the test? If the conclusion of the betas and devs is there is nothing wrong then I will except it. Have I missed the conclusion, could you lead me to the Posts?
Rome was not built in a day and neither are Developer Decisions. You'll have to wait for them to answer your question. Developers are notorious for making you wait for the patch before learning everything they have adjusted.

Quote:
Since I have Beta tested many times before I do not think it is an us vs them situation. In fact it should be a team work effort - betas - devs and customers.
Then you should also know that a good % of the suggestions both beta and customers are not implemented for any number of reasons and should be able to accept the time frame they are delivered in.
Reply With Quote
  #3  
Old May 4th, 2004, 07:27 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: Dev Thinking on Balance?

Quote:
This is where personal opinion differs. My personal belief is the biggest single balance improvement that could be made would be making LI a factor in the game by cost-effectiveness and either battlefield viability or ability. As it represents an entire swath of units in each and every nation/theme.
Oh, sure. I should have said the biggest single balance improvement to pretenders, which is what we were talking about.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #4  
Old May 4th, 2004, 08:01 AM
Pirateiam's Avatar

Pirateiam Pirateiam is offline
Corporal
 
Join Date: Jan 2004
Location: Upstate NY
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
Pirateiam is on a distinguished road
Default Re: Dev Thinking on Balance?

Quote:
Rome was not built in a day and neither are Developer Decisions. You'll have to wait for them to answer your question. Developers are notorious for making you wait for the patch before learning everything they have adjusted.
That is fair, I will wait to hear from the devs. Thank you.
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
Reply With Quote
  #5  
Old May 4th, 2004, 12:42 PM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: Dev Thinking on Balance?

Hmm, it's a bit confusing what Zen was trying to say there (I'll skip that part) but if

Quote:
Originally posted by Zen:

...I believe at the very least I said that modifying the VQ's cost to 125 and 50 would be a good change.
....
than why keep arguing? AFAICT nobody wants to nerf VQ into oblivion. For example I sugested changing paths cost from 30 to 80, which would be pretty similar additional point-cost as Zen suggested for the standart VQ MP templates. Some people, despite all their experience, (or because of it) like to argue way too much...

[ May 04, 2004, 11:45: Message edited by: Stormbinder ]
Reply With Quote
  #6  
Old May 4th, 2004, 12:53 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Dev Thinking on Balance?

Quote:
Originally posted by Norfleet:
If every game played strictly to win will have 3 or 4 VQs, doesn't that mean that every game, 2-4 VQs will fail to win? That's not a terribly encouraging success ratio, (...)
ROFLMAO, this one has to be tagged as an epithome of bad faith !
Reply With Quote
  #7  
Old May 4th, 2004, 03:11 PM

Jondifool Jondifool is offline
Private
 
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Jondifool is on a distinguished road
Default Re: Dev Thinking on Balance?

Beeing an absolute newbie with a healthy respeckt for veterans and beta testers , (trolls and grudges as well) all my instinkt tells me to keep out of this , but I can't resist.

strong players says that vampire queen is not "to" strong. Skilled players says that vampire queen can be beaten "with skill".

But less skilled and not that strong players feels forced into take one anyway as they don't know how to really counter her. And as such they don't know if " strong and skilled " players are right

This makes for games where many vampirequeens flock around.

So my question is.
No matter if the vampirequeen is overpovered or not, does MP games loss in quality from being flooded with Vampire Queens ?

If not! what then is the problem?

If MP games loss in quality then something needs to be done! Isn't it that simple?

There is absolute no need for this beatyfull game to loose in quality or btw varity .

And as such I would like to see varity restored. I don't care at all if the VQ is overpowered or not, as long as someone just wins this argument clearly, and the consequense is either education of the newbies or a nerfing of the VQ.

Because I for one does not like to look forward to my first MP game with to many VQ pretenders.

And seen in that light I would eagerly wait for the developers respons.

---
off topic I would love to see a Van Helsing relic (unique artifackt weapon there removes imortality when hitting succesfully and offcause makes the vielder horror marked.)
or maybe a Van Helsing merc
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.