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  #1  
Old May 4th, 2004, 06:17 PM

Norfleet Norfleet is offline
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Default Re: Pretender Cowardice?

That could explain the Wraith Crown, too. Skeletons never rout, they just die.
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  #2  
Old May 4th, 2004, 08:46 PM
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PvK PvK is offline
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Default Re: Pretender Cowardice?

Perhaps same as Moloch imps too, since imps can rout.

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Old May 5th, 2004, 06:40 AM
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Default Re: Pretender Cowardice?

Wait - where's the logic?

normal troops die - normal commanders route ..

Lions die - LotDS figths on ..

Imps die - Moloch instantly retreats !!

Somehow I can't see the pattern ...
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  #4  
Old May 6th, 2004, 05:04 AM

quantum_mechani quantum_mechani is offline
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Default Re: Pretender Cowardice?

Quote:
Originally posted by Arralen:
Wait - where's the logic?

normal troops die - normal commanders route ..

Lions die - LotDS figths on ..

Imps die - Moloch instantly retreats !!

Somehow I can't see the pattern ...
I think the moloch would continue to fight as well- if ALL the imps died in one turn.
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  #5  
Old May 25th, 2004, 06:48 PM
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Default Re: Pretender Cowardice?

Indeed, the problem is that the pesky imps rout every time. They are much worse than useless. Has anybody tried modding the Moloch to fix this?
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  #6  
Old May 25th, 2004, 07:05 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Pretender Cowardice?

Quote:
Originally posted by Adept:
Indeed, the problem is that the pesky imps rout every time. They are much worse than useless. Has anybody tried modding the Moloch to fix this?
I have a Version of the Moloch where he does not summon any imps. I'd much rather be able to give him a lifelong protection, or make him unroutable though.
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Old May 25th, 2004, 07:09 PM
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Default Re: Pretender Cowardice?

I could be wrong but... if you give the Moloch one or two guard commander units won't he stick around ?

I agree what has been described in previous Posts is a bug with Moloch.
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