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  #1  
Old May 6th, 2004, 02:59 AM

quantum_mechani quantum_mechani is offline
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Default Re: My mod idea - comments, insight, and criticism welcome

Quote:
Originally posted by Duncanish:
What would be a good pair for Nature magic that would still keep the race unique, but also fit along the lines of a Native American shaman?
How about 2 nature, 1 astral and an elemantal random?
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Old May 6th, 2004, 03:31 AM

Duncanish Duncanish is offline
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Default Re: My mod idea - comments, insight, and criticism welcome

First of all, thanks to everyone who replied. Second, I'd like to say that I'm not stuck on the whole WW nation. I'm wanting it to be, first and foremost, a nation inspired by Native American culture. The WW were-critter part was basically me trying to think of a way to mix in the fantasy part. I didn't want them to be just normal humans, although that'd still be fine. I wanted something fantasy-ish, and immediately thought of the WW books and the Garou, with their nature-veneration and very Aboriginal society. I liked the idea and ran with it. Granted, I'm still trying to flesh things out, but I believe I have a pretty firm grasp on what I want to do and how I want them to play.

Quote:
How about 2 nature, 1 astral and an elemantal random?
I considered that, as Astral is the path associated with the Heavens. But the Astral spells don't really jibe well. I also considered giving them a random of the same two elements, allowing them to use low-level summons like the elementals (spirit critters). I wanted a bit of ancestor veneration involved, but that would mean Death magic which is the opposite of a very life-centric group.
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