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  #1  
Old May 11th, 2004, 09:10 PM

Leif_- Leif_- is offline
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Quote:
Originally posted by PvK:
Today's Random_7 is a very cool-looking map with two continents separated by a sea.

One thing that might be good would be to re-roll the maps and/or tweak the algorithm until you get a bit more spread of terrain types. There are many that have zero provinces with certain terrain types, but tons of another type.
Well, actually the paramaters to dommap is choosen randomly for every map, so sometimes the generated maps end up rather unplayable. I should probably tweak the range for the various parameters, but there's so many of them!

Ah, thanks for pointing out the problem with the number of neigbours - I forgot that every #neighbour line affects two provinces. Whoops. :-p

Anyway, you might want to try the current Random_8 for the After the Vampire Wars variant. Should be an appropriate map.

[ May 11, 2004, 20:13: Message edited by: Leif_- ]
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  #2  
Old May 11th, 2004, 09:12 PM
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Gandalf Parker Gandalf Parker is offline
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Quote:
Originally posted by PvK:
Today's Random_7 is a very cool-looking map with two continents separated by a sea.

One thing that might be good would be to re-roll the maps and/or tweak the algorithm until you get a bit more spread of terrain types. There are many that have zero provinces with certain terrain types, but tons of another type.

PvK
Mine are limited more into a "reasonable" set of ranges http://www.dom2minions.com/~dominion...andomMaps.html with one group being "chaos" running more in the style Leif does. But Leif's are run thru some gimp routines to pretty them up (the same could be done to mine but manually), and he runs some randomizers to generate alternate playing .map files for each one. Eventually we may move closer to each other in our outputs as we snag each others scripts
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Old May 12th, 2004, 01:40 AM
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Default Re: traffic report: [url]www.Dom2minions.com[/url]

Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.

So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought.

PvK
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Old May 12th, 2004, 02:08 AM
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Quote:
Originally posted by PvK:
Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.

So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought.

PvK
Not a bad idea. I have some partially done scripts for creating province names.
http://www.dom2minions.com/~dominion...PlainsName.txt
http://www.dom2minions.com/~dominion/maps/plains.bas
http://www.dom2minions.com/~dominion...orestNames.txt
http://www.dom2minions.com/~dominion/maps/forest.bas

Since the addition of the terrain codes I havent gone back to use them the way I had planned to name provinces. It would be easy to add a code to the end of each name.

And the "Theme Parks" project (Wauthan renamed it from Semi-Random Map project) does need a shorthand for terrains to be developed. It would overlap nicely.

[ May 12, 2004, 01:09: Message edited by: Gandalf Parker ]
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  #5  
Old May 12th, 2004, 07:44 AM

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Quote:
Originally posted by PvK:
Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.

So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought.

PvK
The terrain type is assigned by dommap before we run the image through the prettifier, so the problem is really in the range I choose the dommap parameters from.

Terrain-dependant names are a good idea, but you'd have to generate the entire name from scratch, so you'd need some kind of generator for random maps. Quite doable, of course, but I've got a couple of other items higher up on the to-do list.
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Old May 12th, 2004, 08:35 PM
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Ok. Interesting. Would it be helpful if someone contributed a list of additional appropriate province names for various terrain?

PvK
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  #7  
Old May 12th, 2004, 10:37 PM
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Gandalf Parker Gandalf Parker is offline
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Quote:
Originally posted by PvK:
Ok. Interesting. Would it be helpful if someone contributed a list of additional appropriate province names for various terrain?
It would be useful to me but I would break it down. Did you look at the code Ive done for that? It just has two lists. One for interesting descriptors. And the other is mostly just the thesaurus list for the type of terrain. Such as..

data "Forever", "Sparse", "Deformed", "Outgrown", "Wishful"
data "Greedy", "Great", "Lilliputian", "Guardian", "Gateway"
data "Giant", "Draconian", "Dionysian", data "Deviant", "Defiant", "Lair", "Fair"
data "Raven", "Bluebird", "Blackbird", data "Twilight", "Midnight", "Woefull"
data "Watching", "Plentiful", "Lawful", "Fruitful"

data "Forest", "Woods", "Copse", "Grove", "Woodlands", "Timber"
data "Timberland", "Woodlot", "Wildwood", "Thicket", "Growth"
data "Trees", "Canopy", "Maze", "Woodland", "Wood", "Forestry"
data "Wilderness", "Willows", "Oaks", "Saplings", "Orchard"

Running the routine gives me alot more variants than a static list would. Im thinking of adding a routine to create some random strings also just for full variety. Im shooting for having no exact matches on my Epic sized maps.
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