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May 8th, 2004, 11:36 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: Black Moon Chr. mod
Quote:
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the whole saga came from one of his AD&D character from that time, Whismerhill ...
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So maybe you can give us some information on how the story will continue? I hate it to wait such a long time for the next volume...
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May 10th, 2004, 09:47 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Black Moon Chr. mod
Quote:
Originally posted by PrinzMegaherz:
quote: the whole saga came from one of his AD&D character from that time, Whismerhill ...
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So maybe you can give us some information on how the story will continue? I hate it to wait such a long time for the next volume... Huh, unfortunately no... First that's from *20 years* ago , and second the story doesn't mimic the RPG character history, it's just inspired by it ...
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May 24th, 2004, 09:38 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Black Moon Chr. mod
I cannot find a download location for Knights of the Light 1.1
can someone help me ?
EDIT : DUUHH...found it on Ilwinter's page
[ May 25, 2004, 08:55: Message edited by: Unknown_Enemy ]
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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June 3rd, 2004, 01:30 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Black Moon Chr. mod
Some news about that mod ?
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June 3rd, 2004, 09:42 AM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
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Re: Black Moon Chr. mod
Not many news... Lately I have been reformatting all the sprites to the 32x32, 32x64 etc. format suggested by the developers. Progress is slow, but steady...
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June 3rd, 2004, 02:50 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Black Moon Chr. mod
So the only avaible modded race are still the Knight of the Light ? ... well, good luck with your "work" and let us know as soon as you have nice news!
Liga
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June 8th, 2004, 10:57 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
Posts: 149
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Re: Black Moon Chr. mod
Quote:
Originally posted by sube:
Not many news... Lately I have been reformatting all the sprites to the 32x32, 32x64 etc. format suggested by the developers. Progress is slow, but steady...
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Oh man sube... sure, we'reonly a handful of fans... but PLEASE hurry a bit ( ).
I don't know you, I don't know how busy your life is, (I know that I take ocasional vacations from gaming alltogether - the past few weeks for example) but please continue with this mod. Your graphics are some of the best I've seen for this game... and you already know that I like the setting.... so please get on with it!!!!
(I also speak for three other guys and my wife - all of whom are to shy to get on this board - although they ead it --- sheesh!)
Well thanks anyway (again) for the kol Mod. It's well ballanced (ahem... siege tower.. ahem) in it's latest Version, although personally I modded the cost of the mounted Master down a wee bit.
Keep it up.
c-ya.
__________________
One rescue a day... that's my motto. - Deathstalker II
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August 23rd, 2004, 07:35 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Black Moon Chr. mod
Thanks Sube,
the Knight of Justice are great ... I still don't know if they are balanced but they are really nice! Now I'll try a full Black Moon game ...
Keep on doing this great mod and I hope to see soon the other races and the maps!
good play
Liga
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