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  #1  
Old May 7th, 2004, 09:11 AM

calmon calmon is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Zen:
You just have to know what you are doing.
Sure. But if you know what you doing and want to play a battlecharacter the VQ is in most cases simple the best choice.

She just needs some modification like higher cost for additional magic path and maybe losing 1 of her skills and she is ballanced.

[ May 07, 2004, 08:16: Message edited by: calmon ]
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Old May 7th, 2004, 09:16 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by calmon:
Sure. But if you know what you doing VQ is in most cases the best choice. Whats so difficult to understand?
Because the game isn't won just by having a pretender who can kill in 1 place at 1 time. I know what I'm doing and in most cases the VQ is not the best choice. Why? Because she is only one unit that slowly can breed lesser units. Very decent; yes, but hardly a game winner. The game is won on many different levels, not the least of which is initial expansion, correct use of SC's, multiple strategies, suprise, preemptive strikes, diplomacy, backstabbing, overcompensation, luck, initial postition and many other factors, player morale (this is where the futility of fighting a VQ is won, for those who can't get past it). It's not just building one badass unit, your initial Design points dictate how you are going to play your game and if you sink them all into one slivered aspect, you can be beaten on 4 others.

If someone could just build a VQ and win the game, then they would do so and noone would win who didn't have a VQ. Unfortunately, you can build a VQ and lose the game far more often than you can win it.

[ May 07, 2004, 08:20: Message edited by: Zen ]
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Old May 7th, 2004, 09:20 AM

calmon calmon is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

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If someone could just build a VQ and win the game, then they would do so. Unfortunately, you can build a VQ and lose the game far more often than you can win it.
Thats not the point! The world isn't black and white. VQ makes your chances just a little better then other pretenders.

Be sure. I'm not a player who doesn't know how to handle VQ in combat. I only want a little (each little count) more ballanced game.

[ May 07, 2004, 08:21: Message edited by: calmon ]
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Old May 7th, 2004, 09:22 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

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Originally posted by calmon:
Thats not the point! The world isn't black and white. VQ makes your chances just a little better then other pretenders.
So anyone who wins with a Blessing Strategy wins because they made one with a VQ? Anyone who won a game based without a VQ did it on a 'longshot'?
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Old May 7th, 2004, 09:29 AM
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archaeolept archaeolept is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Zen:
quote:
Originally posted by calmon:
Thats not the point! The world isn't black and white. VQ makes your chances just a little better then other pretenders.
So anyone who wins with a Blessing Strategy wins because they made one with a VQ? Anyone who won a game based without a VQ did it on a 'longshot'?
lol. that doesn't follow in the least. you don't happen to be working for Wolfowitz and Feith are you?



seriously, what sort of defintion of balance are you working from?

[ May 07, 2004, 08:33: Message edited by: archaeolept ]
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Old May 7th, 2004, 09:32 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

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Originally posted by archaeolept:
lol. that doesn't follow in the least. you don't happen to be working for Wolfowitz and Feith do you?
It follows exactly. How about we take a direct; from Combat Pretender, to Combat Pretender stance.

Anyone who has played a Combat Oriented Earth 3 Natarajah who has miraculously (I know it's a stretch) won when playing in a game with a VQ, is a longshot? That VQ should have given that player the edge to win under any circumstances? Or at the very least against a less point intensive design on a comprable chassis?
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Old May 7th, 2004, 09:35 AM

Tris Tris is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

Norfleet has just made what I reckon to be the first sound and convincing arguement against the VQ being overpowered.

Given that I had become slightly irritated with constant defenses of "It's not overpowered you are all Newbies" and "It's not overpowered, there are counters" this is no mean feat

The arguement: That an SC VQ is not just 110 points. It is closer to 400 or 500 points.

This doesn't mean the VQ is not overpowered, but it is a good answer to the "but she only costs 110 points" arguements.

Norfleet: If you were playing against an evil twin, who would destroy the world and everything you hold dear if he beat you, and you KNEW he would play the temple/castling strategy, how would you play to beat him?

(of course, you don't have to answer, as presumably doing so would mean many people reading this could counter your favourite strategy )

(finally as an aside "Illwinter places a high value on X" is entirely irrelevant if we are talking about balance. If Illwinter decided immortal chassis should be free, to represent the fact they have less far to go to become true gods that would not mean free immortal chassis would be balanced)
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