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May 24th, 2001, 01:08 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: Newbie Questions
I've tried some finite resources games. The AI can have a hard time in long games because you can deplete a planet of resources. Early in the game the way the AI builds colonies actually helps them conserve resources. They don't run the risk of depleting a planet real fast as all of their colonied seem to have a variety of facilities.
It's a lot of fun to play this way against humans. You have to be careful what you build and you must save resources or control your extraction rate until you get a planet improvement facility.
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May 24th, 2001, 01:51 AM
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Private
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Join Date: May 2001
Location: Somewhere
Posts: 22
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Re: Newbie Questions
The finite resources game are boring. The Ai will not have any ship left by the end game and its just a huge planet-grab by the only human player.
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May 23rd, 2001, 03:15 PM
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Corporal
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Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
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Re: Newbie Questions
Here are a couple of resources for finding human opponents:
This is a very cool looking site that manages games. The only problem is that it won't work with 1.35. The new patch should correct that. http://seiv.admiral.com/index.html
There is a PBEM interest group on Yahoo http://Groups.yahoo.com/group/SE4-PBEM
I think you will find playing humans much more interesting than the AI. For example, humans won't surrender to you--they surrender to their ally or your enemy or do whatever they can to make things hard for you.
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May 23rd, 2001, 03:33 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Newbie Questions
quote: Hrm. Did they fix Emotionless so that when rioting planets surrender to you, you can actually get them to *stop* rioting?
I dunno. I've never had a planet surrender to me; all the aliens I've captured were taken by ground invasion.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 23rd, 2001, 04:35 PM
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Re: Newbie Questions
I had rioting enemy surrendered planets in one game. The surrender came after I had blockaded two systems then moved the remaining ships in two fleets (both about 10 dreadnoughts) into the home and an adjacent system. At the surrender every planet was rioting and I just scheduled a build of UPC in each system and moved my fleets. Coincidentally the move resulted in over 20 dreadnoughts in the surrendered home system next turn. I got a message in politics Category that the population of that system had grown happier due to the military protection, and it had improved each planet in that system to angry. So I just consolidated the fleet and did the systems one by one. Before I had reached the Last system it had stopped rioting on its own, about eight turns. So you can try that if you can afford the fleet maintenance...
Definitely build UPC in every system. Another thing that helps is 150 large troops, which is a heck of a lot cheaper.
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May 23rd, 2001, 07:43 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Newbie Questions
That's good to know. The only time I tried an Emotionless race, it was back far enough that Emotionless meant "emotions never *changed* with time", which caused the problem with surrendered planets. 3000 pts, 'tho. Ouch, that's a lot...
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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May 23rd, 2001, 07:48 PM
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Corporal
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Join Date: May 2001
Posts: 63
Thanks: 0
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Re: Newbie Questions
Thank you for the links  Hope that next patch comes out soon...
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