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May 14th, 2004, 08:21 PM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: Good game, but....the AI is very bad.
Hehe, Im doing well with my mod, imho the AI is lot better even now!!!
I have more ideas anyways, I will post more details soon.
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May 14th, 2004, 08:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Good game, but....the AI is very bad.
Quote:
Originally posted by MStavros:
Hehe, Im doing well with my mod, imho the AI is lot better even now!!!
I have more ideas anyways, I will post more details soon.
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Excellent. I look forward to it. Is this an improvment across the board? All nations?
Are you going to make the mod available for others to test with?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 14th, 2004, 08:54 PM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: Good game, but....the AI is very bad.
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.
[ May 14, 2004, 19:54: Message edited by: MStavros ]
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May 14th, 2004, 09:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Good game, but....the AI is very bad.
Quote:
Originally posted by MStavros:
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.
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Ahh you are already moving on. This will be a "nastier AI" mod then, instead of a "proof of concept" mod?
I guess I should just get off my mouse and make one of my own to test the LI thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 14th, 2004, 11:34 PM
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Corporal
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Join Date: Sep 2003
Posts: 196
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Re: Good game, but....the AI is very bad.
Yeah, a nastier AI mod. Well said.
IMHO this will be a great help for the SP fans, until we will have some AI coding improvements. 
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May 15th, 2004, 02:12 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Good game, but....the AI is very bad.
Quote:
Originally posted by Gandalf Parker:
I must be a rotten gamer. I spend most of my money on LI and lite cavalry, especially independent ones. Worse even than the AI does
edit: Hmmm on checking Id be more truthful saying I spend most on the li bowman in independent provinces. But I never let them build up too far before I switch to li to add to it
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Obviouslly I didn't make myself clear enough for some folks...
I was NOT talking about archer types or Lite Cavalry((whole different topic)). I was talking about the Militia and Light Infantry units.
10 Light Infantry means 100 gold which could easily be used more effectively except for a few crucial moments.
[ May 15, 2004, 01:13: Message edited by: NTJedi ]
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May 15th, 2004, 12:43 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Good game, but....the AI is very bad.
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