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  #1  
Old May 15th, 2004, 02:12 AM
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NTJedi NTJedi is offline
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Default Re: Good game, but....the AI is very bad.

Quote:
Originally posted by Gandalf Parker:
I must be a rotten gamer. I spend most of my money on LI and lite cavalry, especially independent ones. Worse even than the AI does

edit: Hmmm on checking Id be more truthful saying I spend most on the li bowman in independent provinces. But I never let them build up too far before I switch to li to add to it
Obviouslly I didn't make myself clear enough for some folks...
I was NOT talking about archer types or Lite Cavalry((whole different topic)). I was talking about the Militia and Light Infantry units.
10 Light Infantry means 100 gold which could easily be used more effectively except for a few crucial moments.

[ May 15, 2004, 01:13: Message edited by: NTJedi ]
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Old May 15th, 2004, 12:43 PM

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Default Re: Good game, but....the AI is very bad.

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Originally posted by MStavros:
Indeed, all nations & independent units will be edited. The result will be a mod without weak national & independent units.
I don't plan to edit the summonable creatures yet. However I plan to edit the "low level" summons later on & I plan to do more minor tweakings as well.
Very nice, I wanted to do this myself but never found the time/courage .
A nice add-on would be 17 "national" mods that put back each national "LI" in-game (at normal price) for use by the player nation (ie player activates the mod for his own nation and so has normal/full recruiting choices ).
It'll work as well in multi where there are AI nations BTW .
I think you should totally separate the Summons issue (in a different mod).
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Old May 15th, 2004, 02:04 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Good game, but....the AI is very bad.

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Originally posted by PDF:
I think you should totally separate the Summons issue (in a different mod).
Yeah its going to be interesting but now its going to be in the general MOD Category. I was hoping for abit for a mod that would allow specific testing of a specific AI problem by many advanced players who felt they were beating the AI too often and too easily.

I guess we could start another thread. Such a polished presentation might turn into changes appearing in some patch. The way Saber Cherrys mod did.

[ May 15, 2004, 13:05: Message edited by: Gandalf Parker ]
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