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May 10th, 2004, 10:08 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Colorado Newbie game starting (hopefully)
Just trying to say "elite" in a web type of way, sorry
anyway, I'm all for keeping them. I like having more feedback in games I am playing. The more feedback the better.
I have just heard that it could be bad. We can try it with them on.
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May 10th, 2004, 11:10 PM
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Captain
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Join Date: May 2004
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Re: Colorado Newbie game starting (hopefully)
I can definately see disallowing the power graphs...it would be nice not having everyone automatically know how powerful you are. Maybe spies would be more useful then, too, so you can check out how many provinces someone has.
I dunno...it would fun to see the graphs. I can see it either way.
About victory conditions, I think some reasonable # of provinces should be the limit, maybe 100 or so. I think if one person gets 2/3rds of the map, they should win. Maybe even less than that, maybe half.
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May 10th, 2004, 11:32 PM
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Major General
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Join Date: Jan 2004
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Re: Colorado Newbie game starting (hopefully)
For a newbie game, I would say that you could do either way: The graphs don't really hurt in a newbie game. After all, if you really knew how to exploit graph-reading....you wouldn't be a newbie, and therefore wouldn't belong in a newbie game.
On the other hand, reading them can be a fairly instructive lesson on what areas you are falling behind in, and must work harder on to keep up in.
Since all of the players are newbies, you could do it either way.
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May 10th, 2004, 11:43 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Colorado Newbie game starting (hopefully)
You know norfleet I don't like your stance on the VQ but I always forgive you just due to your icon.
Your icon shows that you have taste. Pure and simple.
I'm not saying that WC3 is a bad game or anything. Just that your icon shows taste.
The original game ( TA ) was unbalanced though. That did detract a little. But with the correct mods it was simply amazing. It's all in the queueing system and the way how build costs were done ( not upfront like all other games ). Why has no game done this yet? I just don't get it!
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May 10th, 2004, 11:43 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
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Re: Colorado Newbie game starting (hopefully)
Hey CUnknown - again good idea. I'm glad your brain is thinking about these things. Let's say 100 provinces means you are winner.
Let's leave the graphs on - it'll be more fun that way I think. We're just trying to learn anyway.
Best,
John
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May 11th, 2004, 12:06 AM
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Corporal
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Join Date: Nov 2003
Location: Amphibious Sanctuary
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Re: Colorado Newbie game starting (hopefully)
I would really, really prefer graphs off. They have been on in my one multiplayer game to date that has progressed anywhere, and they suck.
You don't have to be a non-newbie to exploit the graph. "Who has the most according to the graph, gang up and beat on them, never finish the game" is not hard to figure out. I think it is also a bad habit to get into; it lets you get away with not having to learn how to use spies (which I still suck at). Finally, it penalizes those nations, to a degree, who get good spies (which I don't think Jotun has, so I'm not trying to benefit me here).
Sly "Still At Work, Pretender is Still Coming When I Get Home" Frog
[ May 10, 2004, 23:09: Message edited by: Sly Frog ]
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May 11th, 2004, 01:41 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Colorado Newbie game starting (hopefully)
It's too bad that you can not have anonymous graphs. That would be nice that way you could know how you were doing, but could not beat on the big bad guy.
All right if we are voting I guess my vote has to be for of..
Oh and I'll ask for something else while I am at it how about cranking up the magic sites ratio? I kind of like the high gem income kind of game without having to resort to "tricks."
Heck we can even out-law "tricks" if we want to. It seems like a lot of games around here do.
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