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May 14th, 2004, 05:01 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: How stealth really work ?
Quote:
Originally posted by Gandalf Parker:
If I remember fight, defence over 20 starts looking for sneaking enemy in that province.
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Defence over 10 patrols for sneaking enemies.
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May 14th, 2004, 05:17 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: How stealth really work ?
there must be an OE die roll, as my (random event generated) PD 11 once discovered the +25 stealth abyssian slayer hero wandering through.
[ May 14, 2004, 16:17: Message edited by: archaeolept ]
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May 14th, 2004, 05:29 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
Posts: 309
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Re: How stealth really work ?
I could be wrong but I think that a "Scout" is just a stealthy unit that most nations are capable of building. I don't think it is inherently any better at revealing informaiton about enemy provinces than any other stealthy unit, like say, a Vanjarl, or a Friar. Spies, on the other hand, have a distinct special ability.
I've never tried to figure it out exactly, but my impression has been that spies are no better than scouts at determining how many regular units are in their province. (They're both reasonably good at it.) But I've had spies detect stealthy units, which I don't think I have seen scouts do. And unlike scouts, spies display the full stats for the province that they are in, including revealed magic sites.
[ May 14, 2004, 16:30: Message edited by: Vynd ]
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May 14th, 2004, 08:12 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: How stealth really work ?
All sneaking units give reports on the province they enter. Scouts are not particulary good at this, but spies are. They give you more accurate info on numbers, more info on commanders and specials, and reveal sites. They are also less likely to be detected (not by being spies, but because they have a higher stealth value than most scouts).
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May 14th, 2004, 10:48 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: How stealth really work ?
Quote:
Originally posted by Kristoffer O:
All sneaking units give reports on the province they enter. Scouts are not particulary good at this, but spies are. They give you more accurate info on numbers, more info on commanders and specials, and reveal sites. They are also less likely to be detected (not by being spies, but because they have a higher stealth value than most scouts).
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Are Friars supposed to be worse than scouts at giving information? I recall from my Marignon game that it seemed I was getting almost no province information from the friars I had preaching in enemy territory.
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May 15th, 2004, 07:29 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: How stealth really work ?
I'm under the impression that the base number of patrolling units get a penalty equal to the stealth value of the sneaking unit.
The formula could be :
chance to get caught:
# of patrolling units + # of sneaking units - sneaking value of worse sneaking unit - 10
-10 because we know that the chance only trigger for 10 units and more.
IMO the formula is more complex anyway
[ May 15, 2004, 06:31: Message edited by: Pocus ]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 16th, 2004, 04:29 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: How stealth really work ?
So the only benefit of scouts compared to other stealthy units is that they're cheap?
Is there a way to tell what units (that aren't named "Spy") have the spy ability? IIRC Bards have it too, but who else? Is there an icon for it now, or do you just have to sneak them into enemy territory and see if they get the Incite Unrest order?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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