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  #1  
Old May 22nd, 2004, 09:58 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Magic Site with Special Units/Effect wish:

Abd Al-Azred Library.

Only feebleminded leaders can enter.

Effect: Sends a random Horror (80% Lesser, 15% standard, 5% Doom) to the designated province. There's a small chance (5%) the Horror will attack its summoner instead, or (15%) the attempt will misfire and trigger a random ritual targeted at a random province instead.

OFC, the site horror marks anyone who enters as well.
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  #2  
Old May 24th, 2004, 04:55 AM

rabelais rabelais is offline
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Default Re: Magic Site with Special Units/Effect wish:

Heh. I like it.

And a new death-10 blood-10 artifact book with similar effects?

Kurgi ain't the alpha badboy in town anymore.


Size 14??? Holy Sh...!!! *crunch*


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  #3  
Old May 24th, 2004, 11:52 AM
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Default Re: Magic Site with Special Units/Effect wish:

Would be nice to see some magic sites which require above 4 in the magic paths. Also magic sites which would provide gems but also increase the percentage chance of independent creatures attacking.

example = Wyvern Cliffs
+3 air gems
+2 earth gems
3% chance Independent Wyverns attack province (3 to 15 Wyverns)
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  #4  
Old May 24th, 2004, 12:25 PM
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Default Re: Magic Site with Special Units/Effect wish:

Quote:
Originally posted by rabelais:
Heh. I like it.
I proposed the AAA Library long ago in the Dominions 1 era. And in Doms 2 we got that Void Gate and that Strange House that let you summon cthulhesque creatures at the risk of losing your brains. I like to think these facts are somewhat related.

Quote:
And a new death-10 blood-10 artifact book with similar effects?
IMO the main path for all things related to Cthulhu should be astral. Or maybe tainted astral.
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Old May 25th, 2004, 01:17 AM
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Default Re: Magic Site with Special Units/Effect wish:

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by rabelais:
[qb] Heh. I like it.
I proposed the AAA Library long ago in the Dominions 1 era. And in Doms 2 we got that Void Gate and that Strange House that let you summon cthulhesque creatures at the risk of losing your brains. I like to think these facts are somewhat related.


Not bad. How about an opposite site - something like Astral Hospital - where you can summon more brains, but risk losing your creatures. Could be usefull for curing feebleminded affliction...
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Old May 25th, 2004, 08:34 PM

Cheezeninja Cheezeninja is offline
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Default Re: Magic Site with Special Units/Effect wish:

Actually... a Hospital that heals afflictions of all kinds would be very cool. I currently think theres not enough ways to heal afflictions. A few on your pretender early in the game and your god can no longer play an active role in his empire.
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