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May 22nd, 2004, 03:37 AM
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Major General
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Join Date: Jan 2004
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Re: Best Province targeting ritual?
Yes, yes it is: I find it highly effective as a point-defense weapon, especially when combined with castles, so that the Ghost Riders...and marauding enemies, aren't inflicting much harm on YOU.
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May 22nd, 2004, 06:55 AM
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Sergeant
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Join Date: Feb 2004
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Re: Best Province targeting ritual?
Ghost Riders do well against any SC that relies on life stealing (ie. a whole lot of them) since they're all lifeless. Anything with positive encumbrance and insufficient reinvigoration will eventually fatigue out. Helps a lot if they also don't have fire shield.
At 5 gems a casting, you can throw a whole hell of a lot of them at one SC and still come out ahead of your opponent in terms of gems spent.
[ May 22, 2004, 05:58: Message edited by: Yossar ]
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May 22nd, 2004, 11:55 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Best Province targeting ritual?
My fave is Horde from Hell, which is at least 5 times more effective than those crap CoW-s 
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May 23rd, 2004, 01:19 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Best Province targeting ritual?
I believe the ghost rider should be a little nerfed, or cost raised ... I know it's a very high research level spell ... but for 5 gems you've a very powerful strenght to annhilate armies and to harrass provinces temple undefended
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 22nd, 2004, 03:56 PM
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Lieutenant Colonel
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
quote: Originally posted by SelfishGene:
Does Baleful Star cause unrest or change a luck scale to misfortune? If so i might like it more.
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Both. But since everyone already has misfortune anyway, the latter effect is negligible. This is the second time I have seen you mention something like this.
Who is "everyone" that takes misfortune? Has there been some sort of tacit consensus while I was out getting cigarettes? And if so, why?
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May 22nd, 2004, 05:17 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Best Province targeting ritual?
Quote:
Originally posted by tinkthank:
quote: Originally posted by Norfleet:
quote: Originally posted by SelfishGene:
Does Baleful Star cause unrest or change a luck scale to misfortune? If so i might like it more.
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Both. But since everyone already has misfortune anyway, the latter effect is negligible. This is the second time I have seen you mention something like this.
Who is "everyone" that takes misfortune? Has there been some sort of tacit consensus while I was out getting cigarettes? And if so, why? Nah, not everyone of course. Norfleet is exaggerating, as usual. It strongly depends on your nation, your overall strategy, your "random events" settings, your "order" scale, the estimated length of your game. Although it is certanly a popular scale to sacriface when you are looking for more points.
[ May 22, 2004, 16:19: Message edited by: Stormbinder ]
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May 22nd, 2004, 11:22 PM
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Major General
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Join Date: Jan 2004
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Re: Best Province targeting ritual?
Quote:
Originally posted by Cohen:
I believe the ghost rider should be a little nerfed, or cost raised ... I know it's a very high research level spell ... but for 5 gems you've a very powerful strenght to annhilate armies and to harrass provinces temple undefended
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And a $300 castle permanently eliminates this, and many other nuisances regarding sudden temple burnings. That's $300 well-spent, something I'm reminded of every time I burn down one of your temples.
Quote:
Originally posted by tinkthank:
This is the second time I have seen you mention something like this.
Who is "everyone" that takes misfortune? Has there been some sort of tacit consensus while I was out getting cigarettes? And if so, why?
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Nearly everyone takes misfortune, as a living nation, because it's the easiest source of points you can get after taking Order...which nearly everyone must also do, or they'll be making half the income of anyone who doesn't. While Misfortune-3 maybe be too much of an ouchie, Misfortune-2 is a pretty decent source of points to partially offset the costs of Order, since Order helps to suppress the annoyance of random events in the first place, which makes it anti-synergistic with Luck.
When you consider the huge effect Order has on income, as compared to any other income-affecting scales, and how badly short of Gold you usually are, this tends to rapidly become a no-brainer for nearly all living nations.
Furthermore, the Luck scale is weak, as a number of bad events appear to be classified as good events, such as heavy rains, or the "free" militia.
Obviously, dead nations need not apply, but then, do you really care if a plague wipes out half of your zero population every so often?
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