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May 25th, 2004, 09:06 PM
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Major General
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Re: MP Game - Zap\'s New game with House Rules
Well, I hope you have fun finding out how utterly impossible it is to try and defend anything without castles, given that PD is woefully inadequate.
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May 25th, 2004, 11:13 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Stormbinder:
BTW one suggestion about possible additional houserule, if you will like it Zapmeister. How about
5. Serious players only, no game quiters. If you have some RL emmergency that would make it impossible for you to continue playing your nation, you promise to do your best to find a human sub for you, as well as give all other players as much advance warning as possible. But no quiting because you are losing or because you had a bad start. Everybody agree to play to the end, no matter bitter or sweet one.
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I don't want to do this one for two reasons. Firstly, I think it's a bit late to be adding more house rules at this point. Secondly, and more importantly, I don't actually think it's a good rule.
If a player is losing and has lost interest in the game, there's no point in forcing them to submit turns. They're not having fun. They're probably submitting minimal orders, possibly even just standing still waiting to be eliminated. The AI would probably do a better job.
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Also maybe we could play a bit smaller map? If it's not too late and if you, as well as all other registered players would like it of course. It could be the bad luck, but only one of the world-map games that I've played so far was finished (kindof ), the rest were abondoned for the varaity of different reasons. And when we did fininsh it took VERY long time.
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I'll decide the map when I see how many registrations there are. I hope everyone is remembering to lodge passwords with the registrar.
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In any case, no matter if you will like these proposed additions/changes or not, I will be happy to play in your game.
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Very pleased to have you.
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May 25th, 2004, 11:15 PM
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First Lieutenant
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Join Date: Nov 2003
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Tuidjy:
Something which would be even better is if the
thread originator could keep a list of the races
that have already been claimed.
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OK, will do. I'll edit your list into the original post, and try to keep it up to date.
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May 25th, 2004, 11:24 PM
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Corporal
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Re: MP Game - Zap\'s New game with House Rules
I have a question. Why is it that most games started on this server seem to have difficult, or very difficult research? This seems to affect the balance in favor of races with good troops, and to make things rather hard for races which rely primarily on their mages.
Not that I am complaining, having chosen Marignon. :-)
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May 26th, 2004, 12:17 AM
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Yvelina:
I have a question. Why is it that most games started on this server seem to have difficult, or very difficult research? This seems to affect the balance in favor of races with good troops, and to make things rather hard for races which rely primarily on their mages.
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I think this is something that Cohen started, with his grumping about summonables and SCs, and has started to infect the general populace.
Of course, I don't feel this so much helps the problem as it does to exacerbate it, as it will be that much more difficult to research a countermeasure, and gives that much more of an advantage to the early leader of the arms race, something which I have demonstrated in Cohen's other retarded research games.
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Not that I am complaining, having chosen Marignon. :-)
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Marignon does have a small edge under these conditions: They start with Holy Pyre, an L4 evocation. It's fairly powerful against light to medium troops, and under retarded research conditions, it'll be awhile before other nations match it.
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May 26th, 2004, 01:43 AM
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First Lieutenant
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Location: CA
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Norfleet:
Well, I hope you have fun finding out how utterly impossible it is to try and defend anything without castles, given that PD is woefully inadequate.
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Yeah, sure. It will be almost as utterly impossible as playing the game without 500 points VQ and few hundreds of clams.
Don't let the door hit you on the butt on your way out. 
[ May 26, 2004, 00:45: Message edited by: Stormbinder ]
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May 26th, 2004, 01:56 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Yvelina:
I have a question. Why is it that most games started on this server seem to have difficult, or very difficult research?
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I can't speak for most games, but I can say that I've recently started doing it because I start large, long games and would like to defer the time at which the leaders max out their research. In retrospect, making difficult research probably doesn't do much in this respect.
The game settings aren't set in stone. On a whim, I may tweak some of them when I create the game. I hope no-one minds that (let me know if you do).
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