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May 26th, 2004, 04:13 PM
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Captain
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Re: MP Game - Zap\'s New game with House Rules
Well I believe we can design out pretender when map is choosen, we've to mail only the password.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 26th, 2004, 07:09 PM
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First Lieutenant
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Location: CA
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Yossar:
quote: Originally posted by Stormbinder:
There is no way the whole map will be covered by castles with this rule, it's mathematically impossible under any resonable scenario.
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Depends how you define "reasonable". Potentially, every province on the map could have a castle on it, but that would probably be virtually impossible without purposely trying to do that. Reasonably I couldn't see it getting much higher than 50%. That's my point.
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May 26th, 2004, 07:30 PM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Cohen:
The fact is that Norfleet is right about castles.
They're the lone way to defend a province.
If there's no castle many spells can burn your temple.
Armies can do that too, since PD isn't worthing it's cost above 10 or 15 ... and 10 or 15 means a very weak army composed of the worst of your troops.
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Nobody is talking about prohibiting all castles Cohen. You can (and should) build a strong mutually supporting network of castles, covering up to 1/3 of all your provinces (more in potentially hot spots), together with temples. (and btw who said that you have to build temples in _every_ province?) Than you'll rely on your castles backbone to retaliate against raiders and destroy them. Even loss of single not fully equiped SC is much worse for attacker than loss of 1 turn province income (and possibly temple) for you.
IMHO this would make the gameplay richer and clearly closer to what was intended by devs - instead of covering each and every province by crappy castles, you actually have to choose where to build them , based upon your strategical and tactical situation, your intelligence on the enemy, local resourses and your future plans. With copycated castles in every province all these points are mostly irrelivent.
Last but not least - keep in mind that everybody is in the same boat. So it would be equally easy or hard for everybody to defend/attack their territory.
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May 26th, 2004, 08:14 PM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
All right, password was send. I'll design and upload my pretender when it will become clear what map/settings we would be playing.
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May 26th, 2004, 08:14 PM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
double post
[ May 26, 2004, 19:21: Message edited by: Stormbinder ]
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May 27th, 2004, 11:57 PM
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First Lieutenant
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Re: MP Game - Zap\'s New game with House Rules
Bump.
I'm curious as to why we're not getting many players. Do people not like the house rules, or the idea of registering with a non-playing registrar?
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May 28th, 2004, 12:02 AM
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General
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Re: MP Game - Zap\'s New game with House Rules
Quote:
Originally posted by Zapmeister:
I'm curious as to why we're not getting many players. Do people not like the house rules, or the idea of registering with a non-playing registrar?
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I personally don't like the limits on castles, especially since the nations I'd like to play are either blood nations or Ermor, and both have a higher than normal need for castles.
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