.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 27th, 2004, 01:17 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: How to solve castling effect?

I believe raising the gem cost and path level required of all SCs summoning spell, and nerfing some pretenders should be nice too ...

Added to the issue about the Ghost Rider.

I'd improve the effect of scales too ...
Rabe idea is good too.

[ May 26, 2004, 12:20: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #2  
Old May 26th, 2004, 02:31 PM

Jondifool Jondifool is offline
Private
 
Join Date: Mar 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Jondifool is on a distinguished road
Default Re: How to solve castling effect?

Well my suggestion does
introduce a temple condition "damaged".

A temple is then automaticly damaged when a provinse is conquered. It takes an comander aktion to destroy a damaged temple.
A new temple can first be build if an enemy damaged temple is destroyed ( to prevent different damaged temples in the same province).

If a province is retaken a damaged temple can be rebuild for halv the cost or what ever cost is appropiate.
Reply With Quote
  #3  
Old May 26th, 2004, 02:41 PM

Anglachel Anglachel is offline
Corporal
 
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Anglachel is on a distinguished road
Default Re: How to solve castling effect?

Or simply not have temples auto-destroy upon conquering of a province. Require a commander to take out a turn to dismantle it much like someone dismantling thier own buildings in thier own province. Make the timing of the dismantling of said building take place after movement and combat giving time for trying to retake the province and protect the temple. Of course this wouldn't really solve castling but would remove the need to use castles to protect temples somewhat anyways.

Just a thought.
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
Reply With Quote
  #4  
Old May 26th, 2004, 02:45 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: How to solve castling effect?

The problem isn't only to defend your temples:

Castles in every province raise gold by admin.
Doubles production everywhere if you need.
Protects your mages researching inside.
Protects your troops from Ghost Rider spell and similar.
Slow the enemy conquer of your territory, giving them 1 turn more to trapeze/teleport their army sllaughtering SCs there.

Probably I'm forgotting something.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #5  
Old May 26th, 2004, 07:19 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: How to solve castling effect?

Quote:
Originally posted by Cohen:
The problem isn't only to defend your temples:

Castles in every province raise gold by admin.
Doubles production everywhere if you need.
Protects your mages researching inside.
Protects your troops from Ghost Rider spell and similar.
Slow the enemy conquer of your territory, giving them 1 turn more to trapeze/teleport their army sllaughtering SCs there.

Probably I'm forgotting something.
I think temple protection is the biggest motivation for castle spamming. Castles do all the things you say, but:
- The typically "spammed" castles is the cheapie low-admin one, so the admin benefits of spamming it are not that great.
- Similarly, for production concerns, you'd probably do far better with single high-admin castles surrounded by uncastled provinces than you would by spamming low-admin castles everywhere.

- You don't need spammed castles to protect your researchers. (Or at least I don't; concentrating researchers in a few castled provinces seems more than sufficient.)

Spammed castles will slow enemy advance, though, as you say. But I'm not sure if that by itself would justify the high cost/effort in doing so for most races.

I like the suggestions to make enemy temples need to be destroyed by a commander, rather than auto-destroyed when the province is taken. At the very least, this prevents Ghost Riders from hitting enemies for a 200 gold temple in addition to the province loss.
Reply With Quote
  #6  
Old May 26th, 2004, 07:25 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: How to solve castling effect?

For production it's far better having 1 castle x province, since they double the resources, instead of collecting a % of half of the amount of resources you could have with a castle built in.

You've only to spend more time gathering the troops in one army.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #7  
Old May 26th, 2004, 07:42 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: How to solve castling effect?

I don't think it doubles the resources. It only lets you use the full amount of resources available to the provence.

If I provence has 100 resources you would only be able to use 50 without putting a castle there.

However fortreses will draw their admin percentage from the full resource amount. So a fortified city next to the province would draw 50 resources... and another one on the other side would draw the remaining 50.

So if you place your castles correctly you would not be losing that many resources vs building a fortress in each provence.

This also allows you to draw the resources whre you need them (Heavy calvary for example) where if you built a castle in every provence you would not be able to do this.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.