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May 27th, 2004, 09:23 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
Posts: 124
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Re: newbie question concerning population
This is working as intended. The game is not modeling a peaceful era, but the ascension wars, the strife of the gods, when millions die and millions more suffer and are enslaved. I think steady loss of population is actually quite fitting. 
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May 27th, 2004, 09:50 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: newbie question concerning population
In the full game, you could mod the growth scale to make it stronger -- absurdly so if you'd like. You'd also be strengthening the effect of taking death scale if you do so, I think.
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May 27th, 2004, 09:53 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: newbie question concerning population
I agree instead that pop should gwoth more quickly with growth scale ...
If you're a god of prosperity, and took growth, your pop should reproduce quickly ... at least at 0.5% instead of 0.2% per point of scale.
And some spell that raise the population should be nice too.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 27th, 2004, 10:15 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: newbie question concerning population
Quote:
Originally posted by Cohen:
And some spell that raise the population should be nice too.
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I agree... there should be some spell which targets a single province for increasing population since the exact opposite is true. There are lots of spells to decrease population which shows a serious unbalance when compared with spells which increase population.
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May 27th, 2004, 11:48 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: newbie question concerning population
The thing that most illustrates the difference to me is that if you Wish for "Armageddon", it does a 20% population loss to *all* provinces. But IIRC, if you Wish for "population", it just shuffles some population from somewhere else to one random province.
Things I'd love to see:
- ability to mod a base population growth so that growth 0 would mean normal human population growth, and the growth/death scales would then represent magical adjustment from that default.
- One or two powerful very high-level spells that increase population of a province in a big way (ie: counteracting all the many powerful population killing spells and events).
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May 27th, 2004, 11:52 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: newbie question concerning population
I know about that damn wish option ...
I'd like to see wish heavily reviewed.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 28th, 2004, 12:27 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: newbie question concerning population
not nice to hear that you confirmed that only with positive growth you get a marginal population increase
is there even no random event which gives you e.g. 2-3 thousand new population ?
is ermor in dominions 2 as strong as in dominions 1 or does it need now some living population too ?
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