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May 30th, 2004, 08:56 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Items duplicate spell effects, or cumulative?
I add another item question ...
Does defaul items have same properties of the forged counterpart?
Some examples:
Virtue/Angels of the Host flambeau: *3 damage vs undead and daemons?
Some Devils have "hell sword" or "demon whip" or other similar weapons ... do they've the replenish hp and fatigue // fire additional damage, like the forged item?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 30th, 2004, 10:38 AM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Items duplicate spell effects, or cumulative?
Quote:
Originally posted by rabelais:
I'm thinking specifically of Banner of the Northern Star
(No cast message ... can I cast Light of the northern star for a double bump?)
And Crystal Shield (Can I cast Power of the spheres on top? etc.)
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At least when I once tried to have my Crystal Shield -wielding astral mage to cast Power of the Spheres, he cast some other spell instead (Doom on enemy main army - I can live with that decision). So I'd guess items duplicate spell effects and aren't cumulative. Also, in the beginning of the combat you can see appropriate spell visual effects on item-wielders (banner, shield, SoS, etc) even if there aren't any Messages displayed.
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May 30th, 2004, 10:45 AM
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Sergeant
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Join Date: Feb 2004
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Re: Items duplicate spell effects, or cumulative?
Quote:
Originally posted by Cohen:
I add another item question ...
Does defaul items have same properties of the forged counterpart?
Some examples:
Virtue/Angels of the Host flambeau: *3 damage vs undead and daemons?
Some Devils have "hell sword" or "demon whip" or other similar weapons ... do they've the replenish hp and fatigue // fire additional damage, like the forged item?
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Yes, it's exactly the same as having that item equipped. Except that you can't lose it or unequip it and you can equip something else instead if you want to.
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May 30th, 2004, 10:56 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Items duplicate spell effects, or cumulative?
I don't think that e.g. virtue's flambeau gives her the ability to cast holy pyre, though I might be wrong. I think that the properties of the weapon are the same (Amaimon's whip behaves like a real demon whip; Gaap's hellsword enables him to go berserk, etc.), but AFAIK they don't gain the spells with them.
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May 30th, 2004, 02:37 PM
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Sergeant
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Join Date: May 2004
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Re: Items duplicate spell effects, or cumulative?
Sometimes the same items are cumulative and sometimes not. Two brazen skulls add +2 blood magic, but two distle mazes don't add +2 nature.
Anyone know the mechanics behind this?
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May 30th, 2004, 10:32 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Items duplicate spell effects, or cumulative?
Quote:
Originally posted by Molog:
Sometimes the same items are cumulative and sometimes not. Two brazen skulls add +2 blood magic, but two distle mazes don't add +2 nature.
Anyone know the mechanics behind this?
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They do? Are you sure about it? I think they shouldn't.
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May 30th, 2004, 11:28 PM
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Corporal
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Join Date: Jan 2004
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Re: Items duplicate spell effects, or cumulative?
It is to my understanding that 2 identical items will not have double the effect, with the exception of gem producing items like clams.
For example, having 2 rings of wizardy will not give you +2 to all existing path, or having 2 Endless Bag of Wine will not give +50 supply. Same with 2 Thistle Mace. The fact that 2 Brazen Vessel gives 2 blood magic may actually be a bug, unless the developer decides that blood magic needed the boost?
-Gateway103
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