.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2004, 02:51 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: prepping for beginning expansion

Just retried Ctis -- cant get it to work.
Anyone have tips on Assassins early game (without auto-summon help from items)? General early-game assassin equipment help?
merci!
Reply With Quote
  #2  
Old June 11th, 2004, 03:02 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: prepping for beginning expansion

I don't know if this 'helps', but I do remember vividly thinking at one point that Empoisoners weren't 'all that'... and when I finally used them, they cast Decay and that was that.

I don't know much about C'tis, but I do know that Desert Tombs is an absolute bLast now. One small request I would make of the designers is to give Unholy-5 priests a 'unique' Reanimation ability. I believe that for BE/AE Ermor they are Lictors (already). Soul Gate could get Ghosts. As for Desert Tombs, the most thematic I think would be Banefire Archers. Just an idea.

Scott
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #3  
Old June 11th, 2004, 04:11 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: prepping for beginning expansion

I have found the Enchantment level 1 spell "Animate skeleton" or preferably "Animate dead", if there are corpses available in the province, to be quite neat with empoisoners. Just set him in a far back corner with orders to summon skellies, and he can beat most commanders. Swarm is also nice, but you need a gem for that.
Reply With Quote
  #4  
Old June 11th, 2004, 04:17 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: prepping for beginning expansion

Luck charms, barkskin amulets aren't too expensive and can help (well, the barkskin won't help as much as on a human assuming that Empoisoners, as lizardmen, have some base prot; can't remember what it is 'tho). For somebody with decent prot (perhaps from Boots of Stone, say), the etherealness from a Robe of Shadows can be a big help.

If you think there's a decent chance the assassin will die, a weapon with powerful poison or a decay effect might be in order.

But the auto summoners are very useful (wraith crown in particular; but that's very expensive; against many non-flying non-lightning-immune opponents, a spirit helm might be the better buy, although harder for C'tis).

Later on, the Drain Life banner is just vicious... always-hits, affects even lifeless enemies, decent range, good armor-negating hp/fatigue damage, restores health/fatigue on assassin, and not blocked by any immunities.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old June 11th, 2004, 06:56 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: prepping for beginning expansion

Let me rephrase: I have lots of success with assassins in mid- to late game, it's early game (turns 1-20) with eliminating indy commanders with access only to magic trinkets or maximal construction 2 items.
Barkskin amulet: ok, I'll try that. Other than that, I feel there is no real good gear to give assassins pre-construction-4 that can help in expanding early, and my assassins always die sooner or later when naked.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.