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June 11th, 2004, 02:51 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: prepping for beginning expansion
Just retried Ctis -- cant get it to work.
Anyone have tips on Assassins early game (without auto-summon help from items)? General early-game assassin equipment help?
merci!
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June 11th, 2004, 03:02 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: prepping for beginning expansion
I don't know if this 'helps', but I do remember vividly thinking at one point that Empoisoners weren't 'all that'... and when I finally used them, they cast Decay and that was that.
I don't know much about C'tis, but I do know that Desert Tombs is an absolute bLast now.  One small request I would make of the designers is to give Unholy-5 priests a 'unique' Reanimation ability. I believe that for BE/AE Ermor they are Lictors (already). Soul Gate could get Ghosts. As for Desert Tombs, the most thematic I think would be Banefire Archers. Just an idea.
Scott
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Scott Hebert
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June 11th, 2004, 04:11 PM
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Captain
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Join Date: May 2004
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Re: prepping for beginning expansion
I have found the Enchantment level 1 spell "Animate skeleton" or preferably "Animate dead", if there are corpses available in the province, to be quite neat with empoisoners. Just set him in a far back corner with orders to summon skellies, and he can beat most commanders. Swarm is also nice, but you need a gem for that.
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June 11th, 2004, 04:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: prepping for beginning expansion
Luck charms, barkskin amulets aren't too expensive and can help (well, the barkskin won't help as much as on a human assuming that Empoisoners, as lizardmen, have some base prot; can't remember what it is 'tho). For somebody with decent prot (perhaps from Boots of Stone, say), the etherealness from a Robe of Shadows can be a big help.
If you think there's a decent chance the assassin will die, a weapon with powerful poison or a decay effect might be in order.
But the auto summoners are very useful (wraith crown in particular; but that's very expensive; against many non-flying non-lightning-immune opponents, a spirit helm might be the better buy, although harder for C'tis).
Later on, the Drain Life banner is just vicious... always-hits, affects even lifeless enemies, decent range, good armor-negating hp/fatigue damage, restores health/fatigue on assassin, and not blocked by any immunities.
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June 11th, 2004, 06:56 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: prepping for beginning expansion
Let me rephrase: I have lots of success with assassins in mid- to late game, it's early game (turns 1-20) with eliminating indy commanders with access only to magic trinkets or maximal construction 2 items.
Barkskin amulet: ok, I'll try that. Other than that, I feel there is no real good gear to give assassins pre-construction-4 that can help in expanding early, and my assassins always die sooner or later when naked.
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