.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2004, 10:37 AM

Rainbow Rainbow is offline
Private
 
Join Date: Nov 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Rainbow is on a distinguished road
Default Re: Rules Questions

Regarding how Restless Worshippers work, try to do a forum search on "dominion.pdf". Download and read the whole thing (twice), or just search the document for the answer.

Basicly, Restless Worshippers are nice if you rely on dominion spread from non-preaching effects (pretender, prophet, temples, capital), and Ceremonial Faith is what you want if you are relying on preaching for dominion spread.

/Rainbow
Reply With Quote
  #2  
Old June 13th, 2004, 06:45 PM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Rules Questions

Thank you to everyone for your good answers.

However I have another question, of course.

How much Earth magic is required to be immune to Wind Ride? If you don't have that much, are your chances of being affected less, or is it immune/not immune?

Similarly for unit size. How big do you need to be and does it help if you are big, but not quite that big?
Reply With Quote
  #3  
Old June 13th, 2004, 08:11 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Rules Questions

From my own observations of unrest/income relationships, I believe the way they are related is logarithmic in nature, in an inverse relationship. That is, as unrest increases, income decreases, but the reduction differential always decreases (towards 0). I've noted that, after taking a rich province with high unrest, I still get a good proportion of the province's 'normal' income (income with no unrest). OTOH, even low amounts of unrest can reduce income significantly. These observations have led to the above hypothesis.

What the modding parameters would do, under this system, is move the point where income is halved, but the effects on either side would not be as affected.

It'd be much easier to describe this graphically, but I don't know exactly if I could do it here.

Anyway, I hope this helps.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.