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June 12th, 2004, 10:46 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Abysya Help Request.
Actually, I prefer a high dominion as well. I personally feel I need a high dominion, especially in MP; I want my dominion high because of heat (we need it bad), as well as order, and I take other positive scales as well.
The problem with LWs is not only their enc (and here, PDF, an earth blessing can be ok), it's their defense, which I think is 3 or something silly like that. Really a shame. But I still use them often early game, because I have a much different build with a blessing which is nice for Indy conquering, and pleeeenty of points left over for 3 order, 3 productivity, 3 heat (of course), 3 luck, 3 magic, and a castle, with 7 dominion (of course I take death here to afford that).
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June 13th, 2004, 07:13 AM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: Abysya Help Request.
PDF,I remembered myself that Scorpion King cant wear boots,you answered too fast
Other than that,the little bit extra reinvogiration because of Earth 4 is also a thing to consider,indeed.
I know that Abysia could take a Death Scale...I would never do it though,If I plan to go heavy on Blood Magic and research.I want options,on how to play it.With a high Death Scale,you are forced to play Abysia very aggressive throughout the game and,more important,its difficult to get a very strong blood economy going because your neighbours now not only dislike your Heat Scale but also your Death Scale,making peace more difficult,resulting in wars all the time 
On big maps,with lots of opponents,I dont recommend this.
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June 13th, 2004, 08:00 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Abysya Help Request.
...which is why you choose an Earth-9 Cyclops for Abysia. +4 armor and 4 reinvigoration. Also can cast that magic armor on them if he's around. Touch him! Love him! Liebe meine abst-monkey!
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June 13th, 2004, 09:03 AM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Abysya Help Request.
I tried a E9 Cyclop ...
Woah ... +4 Armor for my Lava Warriors, and renvigoration for my mages ... let's take it.
About before the tenth turn of the game my cyclop was kille thrice and lost his Last eye.
He was killed too by Indies due to exausthion since he don't recover from fatigue.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 13th, 2004, 11:43 AM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Abysya Help Request.
do a supah pretender, POD + EE & BB
with 3 order , -3 prod, 3 heat, 3 death , 3 luck and 3 magic
and you got some points over you could reverse prod if you'd want too even or make your pod more rainbowish.
start making assassins to take out indies and build another tower as soon as you got another territory then when you've researched con 2 you can make a horror helmet and conquer indies with your POD
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June 13th, 2004, 05:20 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: Abysya Help Request.
Cohen,try a Fire 9 Moloch first,this is a much easier approach.Nearly unlimited Flare,some Imps as support for every battle and Fire Darts if your are facing a lot enemies with not too high protection.
To play a Cyclops correctly with Abysia,you need to know exactly what to do.This requires more than just one test game.
Basically you have to move him around with an army and to avoid diffcult melee battles until you get some cheap items,like Boots of Behemoth, and body Etheral(with an WA casting it on the cyclops every battle).
After this,your Cyclops starts climbing up the Hall of Fame quite easy .
Later on,with better equipment ,you skip Body Ethereal and start conquering provinces alone.
Again,if you dont like SC`s try the Moloch instead.You can use him as Battle mage only.
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June 13th, 2004, 05:49 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Abysya Help Request.
Moloch isn't very good really, I tried it. Blessing it's nice but not so strong considering you can recruit only few Lava Warriors.
I found interesting playing with an Air9 Virtue (60 pts Fortress, 3 Order Prod Magic Heat, -2 Misfortune, -3 Death).
Dominion 8
Desert Sun
6 Pts in advance.
Virtue can do a nice job dealing with common indies. Even HC. She can Air Shield, Mirror Image, Mistform and go. She's mobile to react quickly to enemy attacks, she can trapeze if necessary and have a great aim for thunderstrike or orb lightning. She can wrathful skies too without even scare the effect or waste an item slot to be protected. Sadly she's very frail even in her own dominion and have slow stats ... I believe a such angelic being should be with moloch like stats.
The bless make your mages protected by arrows and 75% lightning.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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